<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for Zero Gravity: Silverlight based puzzle game (laura on Channel 10)</title><atom:link rel="self" type="application/rss+xml" href="http://www.on10.net/blogs/laura/zero-gravity-silverlight-based-puzzle-game/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Comment Feed for Zero Gravity: Silverlight based puzzle game (laura on Channel 10)</title><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/</link></image><description>Zero Gravity: Silverlight based puzzle game</description><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/</link><language>en-us</language><pubDate>Wed, 27 Feb 2008 02:28:42 GMT</pubDate><lastBuildDate>Wed, 27 Feb 2008 02:28:42 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: Zero Gravity: Silverlight based puzzle game</title><description>&lt;p&gt;Silverlight&amp;nbsp;uses MANAGED CODE.&lt;/p&gt;
&lt;p&gt;That means you can use .Net languages -- particularly C# -- to dev with. (You can also use JavaScript, which many do, but your source code is visible to anyone using your application.) And with C#, you get a&amp;nbsp;COMPILED application which (usually) runs much faster than a scripted language like ActionScript.&lt;/p&gt;
&lt;p&gt;Also, Silverlight uses XAML, an XML-based language that allows designers and developers to work independently. Your designer can worry about how the application looks while the developer can worry about how it works. This is an essential aspect of the .Net paradigm.&lt;/p&gt;</description><comments></comments><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=21338</link><pubDate>Wed, 27 Feb 2008 02:28:42 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=21338</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/21338/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Silverlight&amp;nbsp;uses MANAGED CODE.
That means you can use .Net languages -- particularly C# -- to dev with. (You can also use JavaScript, which many do, but your source code is visible to anyone using your application.) And with C#, you get a&amp;nbsp;COMPILED application which (usually) runs much&amp;#8230;</evnet:previewtext><dc:creator>omniGames</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/21338/Trackback.aspx</trackback:ping></item><item><title>Re: Zero Gravity: Silverlight based puzzle game</title><description>&lt;p&gt;The game looks awesome. I played something like that before, and it was neat. But...&lt;/p&gt;
&lt;p&gt;I still don't get what makes Silverlight better than Flash. Exactly how is it better or will be better? Could someone explain? And is it better than Adobe's new Apollo? I wish someone would explain it to me.&lt;/p&gt;</description><comments></comments><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18234</link><pubDate>Sat, 07 Jul 2007 18:27:35 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18234</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/18234/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The game looks awesome. I played something like that before, and it was neat. But...
I still don't get what makes Silverlight better than Flash. Exactly how is it better or will be better? Could someone explain? And is it better than Adobe's new Apollo? I wish someone would explain it to me.</evnet:previewtext><dc:creator>quikboy</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/18234/Trackback.aspx</trackback:ping></item><item><title>Re:</title><description>Are they hard to make? (games with Silverlight? would they be hard to port to XBLA?)</description><comments></comments><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18230</link><pubDate>Fri, 06 Jul 2007 23:07:03 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18230</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/18230/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Are they hard to make? (games with Silverlight? would they be hard to port to XBLA?)</evnet:previewtext><dc:creator>LZIM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/18230/Trackback.aspx</trackback:ping></item><item><title>Re: Zero Gravity: Silverlight based puzzle game</title><description>addictive.</description><comments></comments><link>http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18227</link><pubDate>Fri, 06 Jul 2007 21:03:52 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/laura/Zero-Gravity-Silverlight-based-puzzle-game/?CommentID=18227</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://on10.net/18227/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>addictive.</evnet:previewtext><dc:creator>Googleman81</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://on10.net/18227/Trackback.aspx</trackback:ping></item></channel></rss>