http://www.msnbc.msn.com/id/13990221/site/newsweek/
http://www.cbsnews.com/stories/2005/07/15/tech/gamecore/main709467.shtml
http://www.cbsnews.com/stories/2005/06/04/tech/gamecore/main699689.shtml
http://www.wired.com/news/culture/games/0,71899-0.html?tw=rss.index
http://www.massiveincorporated.com/
Well, in my opinion, I think it's kind of lame (and ironic) that SL users can find out news of the "real world" from inside a "virtual world" and Reuters readers can find out SL "news" from the "real world." Confused? So am I.
Now, I mentioned "ironic" and if you think about it, the idea of broadcasting everyday real world news within a virtual world, is impeding on one of the main reasons for people to get into virtual worlds, in the first place...to escape" from the real world and be able to do things that are either impossible to do in the real world, or to do things that just (to put it lightly) wouldn't be "right" to do in the real world...
Alright, we all know that videogames have gotten more "realistic" with violence, language, "adult content", game stories/settings based in the real world, or based in "realistic-looking" fantasy worlds, and of course, graphics have gotten a HELL of a lot better. Those are some of the factors in videogames that have helped us immerse ourselves into the virtual worlds that (well, some videogames, of course) try to emulate our world. And before anyone starts to accuse me, yes, I know not ALL videogames try to emulate the real world...
So, besides having the best "realistic" graphics (characters, environments, physics, etc) and "realistic" game scenarios/stories and gameplay, for a game to be even appear more "real" to the user is the inclusion of advertising?
Sure, that idea might help with TV shows and movies, but when advertising is done in videogames, in my opinion, it should be done creatively and placed in spots that are noticeable (of course), but not annoying. Designers and the companies advertising need to be careful and smart, when placing ads in videogames. Make the advertisement effective, but not where it totally takes away the focus from gameplay. I DO NOT want to be smacked in the face with product-placement everywhere in a game.
Even though it would be foolish for anyone to turn down the chance make more dough, by advertising a company/their product, fake advertising/fake products in a game ("Cluckin' Bell" in GTA: SA), or TV show (The Simpson's "Duff" beer) has worked. It may seem kind of odd to not see a real company advertised, but why can't fictional companies be included? It (really) shouldn't hurt the game experience.
Sure, many games, television shows and movies try to be as "real" as possible for us to "connect" to them. But, do they have to include real advertising? No. Will the fake advertising appear out-of-place? That depends on how well the developer and the filmmakers create really-good advertisements that appear "real."
Advertising should not interfere with gameplay and indeed, too much advertising will cross-the-line. In GTA IV, for example (even though this will NEVER happen), I hope there won't be a Starbucks on every street-corner, or in Halo 3, Master Chief will sport the Nike "swoosh" logo on his helmet. That would kind of bother me.
Would you care if alcohol (including hard liquor) companies, cigarette companies, etc. were advertised in video games? Heck, what about Playboy, Penthouse, Hustler, etc?
Now, as other people have mentioned here, games like Project Gotham, Tony Hawk, Crazy Taxi, Fight Night Round 3 (as well as other sports titles) and Splinter Cell, to name a few of many games with advertising, have advertised companies on in-game billboards, clothing, car-brand models, buildings (KFC in Crazy Taxi) etc. and that's fine, because, while it's product-placement, it does not interfer with gameplay. Does that help make games more appealing to some people? Absolutely. Recognizable brand-names and products can make a "real world" connection to a gamer. Is it necessary? You be the judge of that. Is this a sign of bad things to come? Well, let's just say that advertising in games should not get to the point to where they cause headaches to the gamer.
I don't really have a problem driving by a giant billboard with the words "Coca Cola" on it, in a game, but I wouldn't really care if it just said "Cola". Something made-up might seem kind of strange and out-of-place, but "realistic" advertising is one of the last things I want to think about, when trying to win a race.
Ted mentioned the BURGER KING in Fight Night Round 3 (I wanted to fight that BK dude!) and that is a great example of lame, in-your-face advertising in a game. I just said I wanted to box the BK mascot, not go to my nearest BK restaurant and order a "Whopper". Product-placement like that in games, is something I don't like to see, nor even think about. Fight Night Round 3 is very realistic, yet that BK mascot is what really takes a gamer out of the "realism". If Ronald McDonald shows up in Super Mario Galaxy...yeah, that would not be great...
Advertising in games is not "bad." It just shouldn't get out-of-hand and annoying (like commercials). Speaking of commercials, I'm glad developers have not included commercials onto game discs (either upon boot, or during loading screens). Just like Arztek said, it's bad enough we have to sit through 10 mins of commercials, before movie trailers in theatres.
It's no secret the videogame-industry is a BIG, booming, Billion-dollar market and of course, companies should take advantage of it to advertise. Of course, it's a no-brainer. A great source of getting the word out to many gamers (young and old) on their products. That's expected, since they advertised on other media, such as TV, film, Internet and everywhere else.
The developers/publishers will also get a nice profit from advertising companies and that would be great if they used (some) of that extra cash to help the high-production costs of the games, but who really knows. Paying $59.99 for an Xbox 360 is high enough for me (although, paying an extra $10 for a "collector editions" is pushing it). Anything higher would be even more insane. At least the Wii games will be $49.99.
It's business. Money. Greed.
Sure, big-chain (non-game) companies will sponsor game developers and their games in TV ads, online ads, etc, but when the big-chain (non-game) companies are advertised in videogames, it should not be so apparent that it takes away from the videogame experience (for example, what if every computer that is featured in a videogame is made by Apple, just like on most TV shows and movies?).
With the huge popularity of online games and next-gen systems beginning to appear, I expect advertising in videogames will have a bigger role in the future. Hopefully, there will be a "limit" to the number of advertising that appears in a game, as well as the product(s) being advertised in a "acceptable" way.
Advertising in games will continue and hopefully, they won't get to the point, where we turn off the game, just like flipping the channel, during a commercial.
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Check this out...
Line Rider:
http://www.deviantart.com/deviation/40255643/