<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with xna - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://www.on10.net/tags/xna/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with xna - Channel 10</title><link>http://on10.net/tags/XNA/</link></image><description>xna</description><link>http://on10.net/tags/XNA/</link><language>en-us</language><pubDate>Mon, 18 Aug 2008 20:22:33 GMT</pubDate><lastBuildDate>Mon, 18 Aug 2008 20:22:33 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>Xbox 360 + XNA is a Win-Win</title><description>&lt;img src="http://on10.net/Link/587c8881-38fb-4757-92f3-29d501038d0d/" border="0" /&gt;Recently the game &lt;a href="http://braid-game.com/"&gt;Braid &lt;/a&gt;was released on Xbox Live Marketplace. In the first week, this side scroller brought in nearly a million dollars in revenue. What sets this game apart from others is that it wasn't developed by one of the big game companies, but rather by &lt;a href="http://en.wikipedia.org/wiki/Jonathan_Blow"&gt;Jonathan Blow&lt;/a&gt; with graphics help from David Hellman. &lt;br /&gt;
&lt;br /&gt;
Turning console game development into a cottage industry is new, and it's a win-win for all of us. For Jonathan, he can now make developing games &lt;a href="http://www.alleyinsider.com/2008/8/indie-game-developer-finds-success-on-xbox-360-est-825k-sales-in-first-week"&gt;a full-time career&lt;/a&gt;. For us, it means we can anticipate more lower-cost games (Braid is $15). We can also expect some interesting twists from non-establishment game developers. For instance, Braid is a side scroller, but it is different from other Mario-type games in that you get a single life and the ability to reverse time (more on that from &lt;a href="http://www.1up.com/do/previewPage?cId=3166184"&gt;1up.com&lt;/a&gt;). &lt;br /&gt;
&lt;br /&gt;
I'm interested in hearing what downloadable games you like, and what you would like to see in marketplace games. Leave us a comment and let us know.&lt;img src="http://on10.net/23305/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/larry/Xbox-360--XNA-is-a-Win-Win/</comments><link>http://on10.net/blogs/larry/Xbox-360--XNA-is-a-Win-Win/</link><pubDate>Mon, 18 Aug 2008 17:23:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/larry/Xbox-360--XNA-is-a-Win-Win/</guid><evnet:views>8161</evnet:views><evnet:viewtrackingurl>http://on10.net/23305/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Recently the game &lt;a href="http://braid-game.com/"&gt;Braid &lt;/a&gt;was released on Xbox Live Marketplace. In the first week, this side scroller brought in nearly a million dollars in revenue. What sets this game apart from others is that it wasn't developed by one of the big game companies, but rather by &lt;a href="http://en.wikipedia.org/wiki/Jonathan_Blow"&gt;Jonathan Blow&lt;/a&gt; with graphics help from David Hellman. &lt;br /&gt;
&lt;br /&gt;
Turning console game development into a cottage industry is new, and it's a win-win for all of us. For Jonathan, he can now make developing games &lt;a href="http://www.alleyinsider.com/2008/8/indie-game-developer-finds-success-on-xbox-360-est-825k-sales-in-first-week"&gt;a full-time career&lt;/a&gt;. For us, it means we can anticipate more lower-cost games (Braid is $15). We can also expect some interesting twists from non-establishment game developers. For instance, Braid is a side scroller, but it is different from other Mario-type games in that you get a single life and the ability to reverse time (more on that from &lt;a href="http://www.1up.com/do/previewPage?cId=3166184"&gt;1up.com&lt;/a&gt;). &lt;br /&gt;
&lt;br /&gt;
I'm interested in hearing what downloadable games you like, and what you would like to see in marketplace games. Leave us a comment and let us know.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/27e47df4-8399-4d0a-aa02-5b00fe5a3c54/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/587c8881-38fb-4757-92f3-29d501038d0d/" height="64" width="85" /><dc:creator>Larry</dc:creator><slash:comments>6</slash:comments><wfw:commentRss>http://on10.net/blogs/larry/Xbox-360--XNA-is-a-Win-Win/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23305/Trackback.aspx</trackback:ping><category>Xbox</category><category>XNA</category></item><item><title>Make Money with Xbox Live Community Games</title><description>&lt;img src="http://on10.net/Link/6e355a2a-a27c-4a1b-9126-2850f8f33db2/" border="0" /&gt;&lt;p&gt;Turn your XNA projects into cash with Xbox Live Community Games.&lt;br /&gt;
&lt;br /&gt;
Coming holiday 2008, Xbox Live Community Games will give XNA game developers (that's YOU!) the opportunity to publish and sell their projects to millions of gamers worldwide via the Xbox Live Marketplace.&lt;br /&gt;
&lt;br /&gt;
Here's how it works. XNA game developers (again that's YOU!) submit their titles to &lt;a href="http://creators.xna.com"&gt;http://creators.xna.com&lt;/a&gt; for peer review. Once approved the games are then made available for sale on Xbox Live Marketplace for a price point that you set (between 200 and 800 points). You then receive up to 70% of the games total revenue!&lt;br /&gt;
&lt;br /&gt;
So let's say you create a game that you sell for 200 points (which is approx USD$2.50). The game is then purchased 10,000 times. That's $25,000 in total revenue of which you stand a chance to receive up to 70% or $17,500!!! WOW!!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;More info: &lt;/strong&gt;&lt;a href="http://blogs.msdn.com/xna/"&gt;&lt;strong&gt;http://blogs.msdn.com/xna/&lt;/strong&gt;&lt;/a&gt; &amp;amp; &lt;a href="http://creators.xna.com/"&gt;&lt;strong&gt;http://creators.xna.com/&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span&gt;Press Release&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Join the Community: Make Games, Make Money on Xbox LIVE&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;You’ve played Xbox 360 games with the millions of gamers on Xbox LIVE. You’ve chatted, shared, and dominated in games of all kinds. But what if those millions could be playing &lt;i&gt;your&lt;/i&gt; game?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Better still – what if you were getting paid for it?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Starting holiday 08, Xbox LIVE Community Games is your ticket to fame – and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;How it Works&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The setup? Simple. The payments? Cash.&lt;/p&gt;
&lt;p&gt;As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at &lt;a href="http://creators.xna.com/"&gt;http://creators.xna.com/&lt;/a&gt;, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point – between 200 and 800 Points – that people will pay to download your game.&lt;/p&gt;
&lt;p&gt;Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency. Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.&lt;/p&gt;
&lt;p&gt;Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;How to Get Started&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;While the official launch of Xbox LIVE Community Games won’t be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;First&lt;/b&gt;, download XNA Game Studio, the free game development tool from Microsoft. It’s free and works with Visual Studio or Visual C# Express Edition. If you’ve never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Next&lt;/b&gt;, join the XNA Creator’s Club at &lt;a href="http://creators.xna.com/"&gt;http://creators.xna.com/&lt;/a&gt;. It’s a community of game creators just like you. If you’re going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you’ll need a Premium membership. It’s just $99 per year or $49 for four months.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Finally&lt;/b&gt;, submit your finished game to the XNA Creators Club and watch the money roll in!&lt;/p&gt;&lt;img src="http://on10.net/23070/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/nic/Make-Money-with-Xbox-Live-Community-Games/</comments><link>http://on10.net/blogs/nic/Make-Money-with-Xbox-Live-Community-Games/</link><pubDate>Tue, 22 Jul 2008 14:19:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/nic/Make-Money-with-Xbox-Live-Community-Games/</guid><evnet:views>6040</evnet:views><evnet:viewtrackingurl>http://on10.net/23070/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;Turn your XNA projects into cash with Xbox Live Community Games.&lt;br /&gt;
&lt;br /&gt;
Coming holiday 2008, Xbox Live Community Games will give XNA game developers (that's YOU!) the opportunity to publish and sell their projects to millions of gamers worldwide via the Xbox Live Marketplace.&lt;br /&gt;
&lt;br /&gt;
Here's how it works. XNA game developers (again that's YOU!) submit their titles to &lt;a href="http://creators.xna.com"&gt;http://creators.xna.com&lt;/a&gt; for peer review. Once approved the games are then made available for sale on Xbox Live Marketplace for a price point that you set (between 200 and 800 points). You then recieve up to 70% of the games total revenue!&lt;br /&gt;
&lt;br /&gt;
So let's say you create a game that you sell for 200 points (which is approx USD$2.50). The game is then purchased 10,000 times. That's $25,000 in total revenue of which you stand a chance to recieve up to 70% or $17,500!!! WOW!!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;More info: &lt;/strong&gt;&lt;a href="http://blogs.msdn.com/xna/"&gt;&lt;strong&gt;http://blogs.msdn.com/xna/&lt;/strong&gt;&lt;/a&gt; &amp;amp; &lt;a href="http://creators.xna.com/"&gt;&lt;strong&gt;http://creators.xna.com/&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/93af8742-1478-4cec-baa2-e7fecd802dff/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/6e355a2a-a27c-4a1b-9126-2850f8f33db2/" height="64" width="85" /><dc:creator>Nic</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/nic/Make-Money-with-Xbox-Live-Community-Games/RSS/</wfw:commentRss><trackback:ping>http://on10.net/23070/Trackback.aspx</trackback:ping><category>xbox 360</category><category>Xbox Live</category><category>XNA</category></item><item><title>Schizoid For XBox LIVE Arcade</title><description>&lt;img src="http://on10.net/Link/db135b1b-5195-4598-8076-62ddcdcff610/" border="0" /&gt;Congratulations to &lt;a href="http://www.torpexgames.com/index.php"&gt;Torpex Games&lt;/a&gt; for shipping &lt;a href="http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/"&gt;Schizoid&lt;/a&gt; on the Xbox LIVE Arcade! The game is the first game to be made commercially available on the Xbox 360 that was built entirely with the &lt;a href="http://creators.xna.com/en-US/downloads"&gt;XNA Game Studio&lt;/a&gt;. Not only that, but the game made Penny Arcade’s &lt;a href="http://www.pennyarcadeexpo.com/pax10.php"&gt;PAX10 list&lt;/a&gt;, too. According to the &lt;a href="http://blogs.msdn.com/xna/archive/2008/07/09/congratulations-torpex-games.aspx"&gt;XNA blog&lt;/a&gt;, gameplay in Schizoid involves controlling red and blue ships and ramming them into enemies of the same color to destroy them. There are 120+ levels that can be played in either single-player or co-op mode. To learn more about the game or to see more screenshots, check out &lt;a href="http://www.xbox.com/en-US/games/s/schizoidxboxlivearcade/"&gt;this page&lt;/a&gt; on xbox.com.&lt;img src="http://on10.net/22974/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</comments><link>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</link><pubDate>Tue, 15 Jul 2008 20:03:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/</guid><evnet:views>5270</evnet:views><evnet:viewtrackingurl>http://on10.net/22974/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Congratulations to Torpex Games for shipping Schizoid on the Xbox LIVE Arcade! The game is the first game to be made commercially available on the Xbox 360 that was built entirely with the XNA Game Studio. Not only that, but the game made Penny Arcade’s PAX10 list, too. According to the XNA blog,&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/d4966286-d27c-4965-8e5d-725c83a6772f/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/db135b1b-5195-4598-8076-62ddcdcff610/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Schizoid-For-XBox-LIVE-Arcade/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22974/Trackback.aspx</trackback:ping><category>games</category><category>xbox 360</category><category>xbox live arcade</category><category>Xbox360</category><category>XNA</category></item><item><title>Use Any Object as a Controller With Cam-Trax</title><description>&lt;img src="http://on10.net/Link/49f50917-1d88-4fac-a751-25a097e47bf6/" border="0" /&gt;&lt;a href="http://www.camspace.com/"&gt;Cam-Trax&lt;/a&gt; lets you play any PC game you want using almost any object you can find as a game controller - you just need to have a PC and a webcam to do so. The software uses the webcam to scan the object you’re holding and then the object can be used to control your game! (See it in action &lt;a href="http://www.youtube.com/watch?v=v0srY37kkMw"&gt;here&lt;/a&gt;). Crazy! What’s even crazier is that I just discovered that the Xbox 360 can do this, too, but not many people know about it. The Xbox can be paired with a camera and through &lt;a href="http://msdn.microsoft.com/en-us/xna/default.aspx"&gt;XNA&lt;/a&gt;, casual game designers can experiment with their ideas. In fact, here are a couple of videos of people doing the machine vision thing with their Xbox: &lt;a href="http://www.youtube.com/watch?v=UR3xPIkIrPE"&gt;video 1&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=1s63YEWwgqI"&gt;video 2&lt;/a&gt;. Want to give that a try yourself, &lt;a href="http://www.codeproject.com/KB/game/VidTextureClassWebcamApp.aspx"&gt;this guy documented&lt;/a&gt; some of the techie details on how to access the &lt;a href="http://forums.microsoft.com/msdn/ShowPost.aspx?PostID=799243&amp;SiteID=1"&gt;elusive&lt;/a&gt; camera frame buffer. The documentation is available as a download &lt;a href="http://www.codeproject.com/KB/game/VidTextureClassWebcamApp/XnaVideoHelp.zip"&gt;here&lt;/a&gt;. Now, who’s got a  machine vision system that works with XNA?&lt;img src="http://on10.net/22652/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Use-Any-Object-as-a-Controller-With-Cam-Trax/</comments><link>http://on10.net/blogs/sarahintampa/Use-Any-Object-as-a-Controller-With-Cam-Trax/</link><pubDate>Fri, 13 Jun 2008 19:39:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Use-Any-Object-as-a-Controller-With-Cam-Trax/</guid><evnet:views>5799</evnet:views><evnet:viewtrackingurl>http://on10.net/22652/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://www.camspace.com/"&gt;Cam-Trax&lt;/a&gt; lets you play any PC game you want using almost any object you can find as a game controller - you just need to have a PC and a webcam to do so. The software uses the webcam to scan the object you’re holding and then the object can be used to control your game! (See it in action &lt;a href="http://www.youtube.com/watch?v=v0srY37kkMw"&gt;here&lt;/a&gt;). Crazy! What’s even crazier is that I just discovered that the Xbox 360 can do this, too, but not many people know about it. The Xbox can be paired with a camera and through &lt;a href="http://msdn.microsoft.com/en-us/xna/default.aspx"&gt;XNA&lt;/a&gt;, casual game designers can experiment with their ideas. In fact, here are a couple of videos of people doing the machine vision thing with their Xbox: &lt;a href="http://www.youtube.com/watch?v=UR3xPIkIrPE"&gt;video 1&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=1s63YEWwgqI"&gt;video 2&lt;/a&gt;. Want to give that a try yourself, &lt;a href="http://www.codeproject.com/KB/game/VidTextureClassWebcamApp.aspx"&gt;this guy documented&lt;/a&gt; some of the techie details on how to access the &lt;a href="http://forums.microsoft.com/msdn/ShowPost.aspx?PostID=799243&amp;SiteID=1"&gt;elusive&lt;/a&gt; camera frame buffer. The documentation is available as a download &lt;a href="http://www.codeproject.com/KB/game/VidTextureClassWebcamApp/XnaVideoHelp.zip"&gt;here&lt;/a&gt;. Now, who’s got a  machine vision system that works with XNA?</evnet:previewtext><media:thumbnail url="http://on10.net/Link/05b8017b-5699-4a65-b725-c1bee41d272a/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/49f50917-1d88-4fac-a751-25a097e47bf6/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Use-Any-Object-as-a-Controller-With-Cam-Trax/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22652/Trackback.aspx</trackback:ping><category>gaming</category><category>PC</category><category>software</category><category>webcam</category><category>Xbox</category><category>XNA</category></item><item><title>Vídeo: Surface disponível no Rio Casino em Las Vegas</title><description>&lt;img src="http://on10.net/Link/ea01e036-5128-4c2e-8c5c-a68d0d508e9c/" border="0" /&gt;Anunciamos hoje o segundo &lt;em&gt;deployment&lt;/em&gt; (disponibilidade comercial) do &lt;a href="http://www.microsoft.com/surface/index.html" target="_blank"&gt;Surface&lt;/a&gt;. O primeiro cliente a receber foi a &lt;a href="http://www.att.com" target="_blank"&gt;AT&amp;amp;T&lt;/a&gt; que &lt;a href="http://video.msn.com/video.aspx?mkt=en-US&amp;brand=&amp;vid=f36d011d-4482-40f3-b1e4-f59ae5179b67"&gt;já tem o Surface &lt;/a&gt;para seus clientes conhecerem os telefones celulares da rede. &lt;br /&gt;
&lt;br /&gt;
O segundo cliente é o &lt;a href="http://www.harrahs.com" target="_blank"&gt;Harrah's Entertainment&lt;/a&gt; que é o dono do &lt;a href="http://www.harrahs.com/casinos/rio/hotel-casino/property-home.shtml" target="_blank"&gt;Rio Casino&lt;/a&gt; em Las Vegas. O &lt;em&gt;i-Bar&lt;/em&gt; desse cassino contará com algumas mesas Surface a partir de hoje. As mesas Surface desse cassino permitem, entre outras coisas, jogos multiplayers, navegação em mapas do &lt;a target="_blank"&gt;Virtual Earth&lt;/a&gt;, cardápio e pedido de bebidas, integração com as câmeras do &lt;em&gt;i-Bar&lt;/em&gt;, e, algo bem interessante, uma paquera virtual entre mesas - uma mesa pode mandar recados para outras mesas. Os 6 jogos disponíveis no Surface foram desenvolvidos com &lt;a href="http://www.xna.com" target="_blank"&gt;XNA&lt;/a&gt;. Confira tudo no vídeo e os detalhes oficiais no &lt;a href="https://www.microsoft.com/presspass/press/2008/jun08/06-11HETSurfacePR.mspx" target="_blank"&gt;Microsoft Press Pass&lt;/a&gt;.&lt;img src="http://on10.net/22661/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Microsoft-Surface-at-the-Rio-in-Las-Vegas/</comments><link>http://on10.net/blogs/Galileu/Microsoft-Surface-at-the-Rio-in-Las-Vegas/</link><pubDate>Wed, 11 Jun 2008 16:39:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/Microsoft-Surface-at-the-Rio-in-Las-Vegas/</guid><evnet:views>3850</evnet:views><evnet:viewtrackingurl>http://on10.net/22661/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Anunciamos hoje o segundo &lt;em&gt;deployment&lt;/em&gt; (disponibilidade comercial) do &lt;a href="http://www.microsoft.com/surface/index.html" target="_blank"&gt;Surface&lt;/a&gt;. O primeiro cliente a receber foi a &lt;a href="http://www.att.com" target="_blank"&gt;AT&amp;amp;T&lt;/a&gt; que &lt;a href="http://video.msn.com/video.aspx?mkt=en-US&amp;brand=&amp;vid=f36d011d-4482-40f3-b1e4-f59ae5179b67"&gt;já tem o Surface &lt;/a&gt;para seus clientes conhecerem os telefones celulares da rede. &lt;br /&gt;
&lt;br /&gt;
O segundo cliente é o &lt;a href="http://www.harrahs.com" target="_blank"&gt;Harrah's Entertainment&lt;/a&gt; que é o dono do &lt;a href="http://www.harrahs.com/casinos/rio/hotel-casino/property-home.shtml" target="_blank"&gt;Rio Casino&lt;/a&gt; em Las Vegas. O &lt;em&gt;i-Bar&lt;/em&gt; desse cassino contará com algumas mesas Surface a partir de hoje. As mesas Surface desse cassino permitem, entre outras coisas, jogos multiplayers, navegação em mapas do &lt;a target="_blank"&gt;Virtual Earth&lt;/a&gt;, cardápio e pedido de bebidas, integração com as câmeras do &lt;em&gt;i-Bar&lt;/em&gt;, e, algo bem interessante, uma paquera virtual entre mesas - uma mesa pode mandar recados para outras mesas. Os 6 jogos disponíveis no Surface foram desenvolvidos com &lt;a href="http://www.xna.com" target="_blank"&gt;XNA&lt;/a&gt;. Confira tudo no vídeo e os detalhes oficiais no &lt;a href="https://www.microsoft.com/presspass/press/2008/jun08/06-11HETSurfacePR.mspx" target="_blank"&gt;Microsoft Press Pass&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/3855569e-5302-4814-860d-4a17ab697ab8/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/ea01e036-5128-4c2e-8c5c-a68d0d508e9c/" height="64" width="85" /><media:content url="http://video.msn.com/StreamingUrl.aspx?vid=c6aa3288-f623-44b7-a4e4-7ff176f3d89e" expression="full" duration="130" fileSize="1351" type="video/x-ms-asf" medium="video" /><dc:creator>Galileu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Microsoft-Surface-at-the-Rio-in-Las-Vegas/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22661/Trackback.aspx</trackback:ping><category>AT&amp;T</category><category>multi toque</category><category>multi-toque</category><category>multi-touch</category><category>Rio Casino</category><category>Surface</category><category>XNA</category></item><item><title>fmx - XNA und Serious Games</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_small_on10.jpg" border="0" /&gt;In zahlreichen Sessions auf der &lt;a href="http://www.fmx.de/"&gt;fmx&lt;/a&gt; erläuterten Microsoft-Sprecher aus Deutschland und den USA wichtige Technologien, wie beispielsweise den Einsatz von XNA Studio zur Spieleentwicklung unter Windows und auf der Xbox.  Vor Ort habe ich mit &lt;a href="http://blogs.msdn.com/dirkpr/"&gt;Dirk Primbs, Microsoft Developer Evangelist&lt;/a&gt;, über fmx und XNA gesprochen.  Auch dabei auf dem Microsoft-Stand war Kreativpartner &lt;a href="http://www.pixelpark.com/de/pixelpark/index.html"&gt;Pixelpark Agentur&lt;/a&gt;.  Sie habe ein Showcase zum Thema „Xbox Business Applications“, ein Szenario, bei dem die Xbox-Konsole für Simulationen und E-Learning-Applikationen („Edutainment“) präsentiert.  Ich habe mit Dirk Krause von Pixelpark darüber geredet.&lt;img src="http://on10.net/22459/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/lorigros/fmx-XNA-und-Serious-Games/</comments><link>http://on10.net/blogs/lorigros/fmx-XNA-und-Serious-Games/</link><pubDate>Thu, 22 May 2008 17:16:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.wmv</guid><evnet:views>957</evnet:views><evnet:viewtrackingurl>http://on10.net/22459/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In zahlreichen Sessions auf der fmx erläuterten Microsoft-Sprecher aus Deutschland und den USA wichtige Technologien, wie beispielsweise den Einsatz von XNA Studio zur Spieleentwicklung unter Windows…</evnet:previewtext><media:thumbnail url="http://on10.net/Link/25df1c95-447a-46f4-b46c-84ff4df13629/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.mp4" expression="full" duration="468" fileSize="25638595" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.mp3" expression="full" duration="468" fileSize="3750266" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.mp4" expression="full" duration="468" fileSize="25638595" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.wma" expression="full" duration="468" fileSize="3796161" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.wmv" expression="full" duration="468" fileSize="28801095" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_2MB_on10.wmv" expression="full" duration="468" fileSize="146088753" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_Zune_on10.wmv" expression="full" duration="468" fileSize="37160371" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/9/5/4/2/2/fmxXNAPixelPark_s_on10.wmv" expression="full" duration="468" fileSize="210" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/9/5/4/2/2/fmxXNAPixelPark_on10.wmv" length="28801095" type="video/x-ms-wmv" /><dc:creator>lorigros</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/lorigros/fmx-XNA-und-Serious-Games/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22459/Trackback.aspx</trackback:ping><category>fmx</category><category>Pixelpark</category><category>Serious Games</category><category>Xbox</category><category>XNA</category></item><item><title>Já saiu o primeiro jogo brasileiro para o Zune!</title><description>&lt;img src="http://on10.net/Link/aaa87715-0833-4e3e-9cac-af75fb413d15/" border="0" /&gt;Nem deu tempo de postar &lt;a href="http://on10.net/blogs/Galileu/Liberado-o-beta-do-XNA-30--agora-com-suporte-para-Zune/"&gt;as notícias&lt;/a&gt; do CTP de &lt;a href="http://creators.xna.com/"&gt;XNA 3.0&lt;/a&gt; e o &lt;a href="http://www.sharpgames.net/People/jalf.xna"&gt;Jalf&lt;/a&gt; da &lt;a href="http://www.sharpgames.net" target="_blank"&gt;Sharp Games &lt;/a&gt;já postou &lt;a href="http://www.sharpgames.net/Noticias/Rock+Rain+Zune.xna"&gt;o primeiro jogo brasileiro&lt;/a&gt;, e possivelmente do mundo, para &lt;a href="http://www.zune.net/"&gt;Zune&lt;/a&gt; no site da comunidade. Parabéns ao Jalf pelo belo feito! Confira o vídeo aqui: &lt;a href="http://video.msn.com/video.aspx?vid=a7ed84de-3046-433d-a38d-a40f3167d631" title="My First Zune Game" target="_new"&gt;Video: My First Zune Game&lt;/a&gt;&lt;img src="http://on10.net/22293/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Primeiro-jogo-brasileiro-para-Zune-j-saiu/</comments><link>http://on10.net/blogs/Galileu/Primeiro-jogo-brasileiro-para-Zune-j-saiu/</link><pubDate>Thu, 08 May 2008 08:44:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/Primeiro-jogo-brasileiro-para-Zune-j-saiu/</guid><evnet:views>264</evnet:views><evnet:viewtrackingurl>http://on10.net/22293/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Nem deu tempo de postar &lt;a href="http://on10.net/blogs/Galileu/Liberado-o-beta-do-XNA-30--agora-com-suporte-para-Zune/"&gt;as notícias&lt;/a&gt; do CTP de &lt;a href="http://creators.xna.com/"&gt;XNA 3.0&lt;/a&gt; e o &lt;a href="http://www.sharpgames.net/People/jalf.xna"&gt;Jalf&lt;/a&gt; da &lt;a href="http://www.sharpgames.net" target="_blank"&gt;Sharp Games &lt;/a&gt;já postou &lt;a href="http://www.sharpgames.net/Noticias/Rock+Rain+Zune.xna"&gt;o primeiro jogo brasileiro&lt;/a&gt;, e possivelmente do mundo, para &lt;a href="http://www.zune.net/"&gt;Zune&lt;/a&gt; no site da comunidade. Parabéns ao Jalf pelo belo feito! Confira o vídeo clicando em "read the full post".</evnet:previewtext><media:thumbnail url="http://on10.net/Link/f99db509-c90f-44fe-97ca-da762ad98113/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/aaa87715-0833-4e3e-9cac-af75fb413d15/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Primeiro-jogo-brasileiro-para-Zune-j-saiu/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22293/Trackback.aspx</trackback:ping><category>Sharp Games</category><category>XNA</category><category>Zune</category></item><item><title>Lançado o CTP do XNA Game Studio 3.0 – agora com suporte para Zune</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_small_on10.jpg" border="0" /&gt;&lt;p&gt;Já está no ar o &lt;em&gt;Community Technical Preview&lt;/em&gt; do &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;displaylang=en"&gt;XNA Game Studio 3.0&lt;/a&gt;. O XNA GS é o kit para desenvolvimento de vídeo games que a Microsoft disponibiliza. Ele roda em cima de &lt;a href="http://www.microsoft.com/express"&gt;Visual C# Express Edition&lt;/a&gt; e Visual Studio 2005 e 2008. Ou seja, ele é totalmente gratuito e permite o desenvolvimento simultâneo para Windows e Xbox 360. A novidade é a nova possibilidade de desenvolver jogos para o &lt;a href="http://www.zune.net"&gt;Zune&lt;/a&gt;. O foco desse &lt;em&gt;preview&lt;/em&gt; é o desenvolvimento para Zune. Portanto, nessa versão não está habilitada o desenvolvimento para Xbox 360. Quem quiser desenvolver para o Xbox 360 tem que usar o XNA Game Studio 2.0. Outro ponto é que esse &lt;em&gt;preview&lt;/em&gt; também não roda em Windows Vista 64-bits. Só para deixar claro, na versão final do XNA Game Studio 3.0 tudo isso estará funcionando. &lt;/p&gt;
&lt;p&gt;Principais características desse CTP: &lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Criação e &lt;em&gt;deploy&lt;/em&gt; de jogos 2D para todos os Zunes &lt;/li&gt;
    &lt;li&gt;Suporte para multiplayer local via o WiFi do Zune &lt;/li&gt;
    &lt;li&gt;Acesso às músicas no Zune para uso em jogos &lt;/li&gt;
    &lt;li&gt;API para efeitos especiais &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Para quem quiser mais informações recomendo o &lt;a href="http://blogs.msdn.com/xna/archive/2008/05/07/announcing-xna-game-studio-3-0-community-technical-preview-ctp.aspx"&gt;anúncio oficial&lt;/a&gt; e o &lt;a href="http://creators.xna.com"&gt;site de XNA&lt;/a&gt;. Também há uma comunidade bem legal no Brasil da galera que está desenvolvendo para XNA – a &lt;a href="http://www.sharpgames.net/Default.xna"&gt;Sharp Games&lt;/a&gt;. E confira o vídeo do Zune rodando um joguinho. &lt;/p&gt;&lt;img src="http://on10.net/22279/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Liberado-o-beta-do-XNA-30--agora-com-suporte-para-Zune/</comments><link>http://on10.net/blogs/Galileu/Liberado-o-beta-do-XNA-30--agora-com-suporte-para-Zune/</link><pubDate>Wed, 07 May 2008 13:44:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.wmv</guid><evnet:views>3047</evnet:views><evnet:viewtrackingurl>http://on10.net/22279/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Já está no ar o &lt;em&gt;Community Technical Preview&lt;/em&gt; do &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;displaylang=en"&gt;XNA Game Studio 3.0&lt;/a&gt;. O XNA GS é o kit para desenvolvimento de vídeo games que a Microsoft disponibiliza de graça. Ele roda em cima de &lt;a href="http://www.microsoft.com/express"&gt;Visual C# Express Edition&lt;/a&gt; e Visual Studio 2005 e 2008. Ou seja, ele é totalmente gratuito e permite o desenvolvimento simultâneo para Windows e Xbox 360. A novidade é a nova possibilidade de desenvolver jogos para o &lt;a href="http://www.zune.net"&gt;Zune&lt;/a&gt;. O foco desse &lt;em&gt;preview&lt;/em&gt; é o desenvolvimento para Zune. Clique em "read the full post" para saber os detalhes. E confira o vídeo do primeiro jogo que será disponibilizado para desenvolvimento.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/bead2c2c-beb1-4ce9-bb5b-214666b00407/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.mp4" expression="full" duration="90" fileSize="4847644" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.mp3" expression="full" duration="90" fileSize="722361" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.mp4" expression="full" duration="90" fileSize="4847644" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.wma" expression="full" duration="90" fileSize="738227" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.wmv" expression="full" duration="90" fileSize="5545941" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_2MB_on10.wmv" expression="full" duration="90" fileSize="27590485" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_Zune_on10.wmv" expression="full" duration="90" fileSize="7158241" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/9/7/2/2/2/BRzunegames_s_on10.wmv" expression="full" duration="90" fileSize="202" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/9/7/2/2/2/BRzunegames_on10.wmv" length="5545941" type="video/x-ms-wmv" /><dc:creator>Galileu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Liberado-o-beta-do-XNA-30--agora-com-suporte-para-Zune/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22279/Trackback.aspx</trackback:ping><category>xbox 360</category><category>XNA</category><category>Zune</category></item><item><title>XNA Game Studio - Your world, your game.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_small_on10.jpg" border="0" /&gt;&lt;a href="http://creators.xna.com/"&gt;XNA Game Studio&lt;/a&gt; really does give you all you need. Not only do they give you the tools to make the games that you want, but they also give you the training and tutorials to give you the skills to do it. I ran across one of their many game design challenges to see exactly how it happens, who can enter- and of course, where you can find out when one is coming near you. Take a peek here at the latest event in San Francisco, and then I hope to see you at the next one!&lt;img src="http://on10.net/21377/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/XNA-Challenge/</comments><link>http://on10.net/blogs/laura/XNA-Challenge/</link><pubDate>Wed, 26 Mar 2008 02:29:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wmv</guid><evnet:views>5612</evnet:views><evnet:viewtrackingurl>http://on10.net/21377/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA Game Studio really does give you all you need. Not only do they give you the tools to make the games that you want, but they also give you the training and tutorials to give you the skills to do it. I ran across one of their many game design challenges to see exactly how it happens, who can&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/8d8ab76f-d75b-42a5-a13f-6703050f0404/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp4" expression="full" duration="194" fileSize="11830272" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp3" expression="full" duration="194" fileSize="1552718" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.mp4" expression="full" duration="194" fileSize="11830272" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wma" expression="full" duration="194" fileSize="1576151" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wmv" expression="full" duration="194" fileSize="11953839" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_2MB_on10.wmv" expression="full" duration="194" fileSize="58782787" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_Zune_on10.wmv" expression="full" duration="194" fileSize="15366667" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/7/7/3/1/2/XNAchallenge_s_on10.wmv" expression="full" duration="194" fileSize="205" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/7/7/3/1/2/XNAchallenge_on10.wmv" length="11953839" type="video/x-ms-wmv" /><dc:creator>Laura</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/XNA-Challenge/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21377/Trackback.aspx</trackback:ping><category>community</category><category>game design</category><category>games</category><category>Xbox</category><category>XNA</category></item><item><title>XNA Challenge: Be a game maker!</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_small_on10.jpg" border="0" /&gt;Think you have what it takes to be a video game designer? Well XNA is offering you the opportunity and the tools. Meet me at GDC next year...&lt;img src="http://on10.net/21397/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/XNA-Challenge-revised/</comments><link>http://on10.net/blogs/laura/XNA-Challenge-revised/</link><pubDate>Mon, 10 Mar 2008 15:20:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.wmv</guid><evnet:views>5971</evnet:views><evnet:viewtrackingurl>http://on10.net/21397/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Think you have what it takes to be a video game designer? Well XNA is offering you the opportunity and the tools. Meet me at GDC next year...</evnet:previewtext><media:thumbnail url="http://on10.net/Link/17ab3eb9-eca9-496a-b591-f4e5ee52b715/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.mp4" expression="full" duration="196" fileSize="11976918" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.mp3" expression="full" duration="196" fileSize="1574452" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.mp4" expression="full" duration="196" fileSize="11976918" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.wma" expression="full" duration="196" fileSize="1597179" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.wmv" expression="full" duration="196" fileSize="12111057" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_2MB_on10.wmv" expression="full" duration="196" fileSize="59598799" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_Zune_on10.wmv" expression="full" duration="196" fileSize="15574685" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/7/9/3/1/2/XNArevised_s_on10.wmv" expression="full" duration="196" fileSize="201" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/7/9/3/1/2/XNArevised_on10.wmv" length="12111057" type="video/x-ms-wmv" /><dc:creator>Laura</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/XNA-Challenge-revised/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21397/Trackback.aspx</trackback:ping><category>GDC</category><category>video games</category><category>XNA</category></item><item><title>Games on your Zune!?! What? How? When?</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_small_on10.jpg" border="0" /&gt;There are many happy Zune owners right about now. At GDC last week Microsoft announced that &lt;a href="http://creators.xna.com/whatsnew.aspx"&gt;XNA Game Studios&lt;/a&gt; games can now also be made for the &lt;a href="http://www.zune.net/en-US/"&gt;Zune&lt;/a&gt;. If you didn't know, XNA is a game development toolkit available to "do it yourself" enthusiasts for about $99 / year. You don't need to create your own games, simply take advantage of XNA games created by the user base. The XNA team also made some cool announcements about Xbox LIVE community games. I got all the good dirt- take a look.&lt;img src="http://on10.net/21372/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/laura/GDC-XNA/</comments><link>http://on10.net/blogs/laura/GDC-XNA/</link><pubDate>Fri, 29 Feb 2008 16:08:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wmv</guid><evnet:views>15665</evnet:views><evnet:viewtrackingurl>http://on10.net/21372/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>There are many happy Zune owners right about now. At GDC last week Microsoft announced that XNA Game Studios games can now also be made for the Zune. If you didn't know, XNA is a game development toolkit available to "do it yourself" enthusiasts for about $99 / year. You don't need to create your&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b1c72ba5-873c-4467-968c-0253f0de9f18/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp4" expression="full" duration="404" fileSize="24460898" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp3" expression="full" duration="404" fileSize="3233123" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.mp4" expression="full" duration="404" fileSize="24460898" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wma" expression="full" duration="404" fileSize="3273411" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wmv" expression="full" duration="404" fileSize="24682011" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_2MB_on10.wmv" expression="full" duration="404" fileSize="121912047" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_Zune_on10.wmv" expression="full" duration="404" fileSize="32007927" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/2/7/3/1/2/GDC_s_on10.wmv" expression="full" duration="404" fileSize="187" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/2/7/3/1/2/GDC_on10.wmv" length="24682011" type="video/x-ms-wmv" /><dc:creator>Laura</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://on10.net/blogs/laura/GDC-XNA/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21372/Trackback.aspx</trackback:ping><category>games</category><category>GDC</category><category>San Francisco</category><category>Xbox</category><category>XNA</category><category>Zune</category></item><item><title>C9: XNA Games on Xbox &amp; Zune</title><description>&lt;img src="http://on10.net/Link/36fd233e-a6b5-4e50-859f-40311cc33a8a/" border="0" /&gt;If you're still hungry for info about XNA games for Xbox Arcade and Zune, check out &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=386084"&gt;this video from GDC&lt;/a&gt; where Charles met up with James Silva, winner of the XNA contest. James built his game, Dishwasher Death Samurai, based (hopefully loosely) on his life as a dishwasher in a restaurant. &lt;br /&gt;
&lt;br /&gt;
It's a little programmer-centric but worth a look to see what's coming over the horizon with Xbox Live Arcade and possibility of a cottage industry of independent game developers.&lt;img src="http://on10.net/21331/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/larry/C9-XNA-Games-on-Xbox--Zune/</comments><link>http://on10.net/blogs/larry/C9-XNA-Games-on-Xbox--Zune/</link><pubDate>Tue, 26 Feb 2008 18:10:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/larry/C9-XNA-Games-on-Xbox--Zune/</guid><evnet:views>6086</evnet:views><evnet:viewtrackingurl>http://on10.net/21331/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>If you're still hungry for info about XNA games for Xbox Arcade and Zune, check out this video from GDC where Charles met up with James Silva, winner of the XNA contest. James built his game, Dishwasher Death Samurai, based (hopefully loosely) on his life as a dishwasher in a restaurant. 

It's a&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/ae3444cd-01b1-484e-a40d-ce2e13e006e2/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/36fd233e-a6b5-4e50-859f-40311cc33a8a/" height="64" width="85" /><dc:creator>Larry</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/larry/C9-XNA-Games-on-Xbox--Zune/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21331/Trackback.aspx</trackback:ping><category>gaming</category><category>XNA</category><category>Zune</category></item><item><title>Vídeo: Conheça os brasileiros que publicaram um jogo no Xbox Live</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_small_on10.jpg" border="0" /&gt;Tive a oportunidade de bater um papo bem legal com Davi, Edison e Renato da &lt;a href="http://www.tendi.com.br" target="_blank"&gt;Tendi&lt;/a&gt;. Eles criaram o &lt;a href="http://on10.net/blogs/Galileu/Vdeo-TriLiena-da-Tendi/" target="_blank"&gt;TriLinea&lt;/a&gt;, um dos 7 primeiros jogos da comunidade a entrar no &lt;a href="http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/" target="_blank"&gt;Xbox Live Community Games&lt;/a&gt;. Faz tempo que não converso com gamers e bateu a saudade dos meus dias de Mario Kart 64 e Madden com meus amigos do colégio. Meus parabéns de novo pela conquista e vamos apoiá-los baixando o jogo na Live! Quem quiser fazer contato com eles segue o email: &lt;a href="http://on10.netmailto:davi@tendi.com.br&gt;davi@tendi.com.br&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.tendi.com.br/trilinea"&gt;www.tendi.com.br/trilinea&lt;/a&gt; &lt;br /&gt;
Assistam ao stream do vídeo, façam um embed em seus blogs (clicando em SHARE na janela do vídeo), ou baixem para assistir em seu tocador de mídia preferido.&lt;img src="http://on10.net/21274/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Vdeo-Entrevista-com-os-brasileiros-que-publicaram-um-jogo-no-Xbox-Live/</comments><link>http://on10.net/blogs/Galileu/Vdeo-Entrevista-com-os-brasileiros-que-publicaram-um-jogo-no-Xbox-Live/</link><pubDate>Sat, 23 Feb 2008 11:38:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.wmv</guid><evnet:views>477</evnet:views><evnet:viewtrackingurl>http://on10.net/21274/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Tive a oportunidade de bater um papo bem legal com Davi, Edison e Renato da &lt;a href="http://www.tendi.com.br" target="_blank"&gt;Tendi&lt;/a&gt;. Eles criaram o &lt;a href="http://on10.net/blogs/Galileu/Vdeo-TriLiena-da-Tendi/" target="_blank"&gt;TriLinea&lt;/a&gt;, um dos 7 primeiros jogos da comunidade a entrar no &lt;a href="http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/" target="_blank"&gt;Xbox Live Community Games&lt;/a&gt;. Faz tempo que não converso com gamers e bateu a saudade dos meus dias de Mario Kart 64 e Madden com meus amigos do colégio. Meus parabéns de novo pela conquista e vamos apoiá-los baixando o jogo na Live! Quem quiser fazer contato com eles segue o email: &lt;a href="mailto:davi@tendi.com.br"&gt;davi@tendi.com.br&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.tendi.com.br/trilinea"&gt;www.tendi.com.br/trilinea&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
Assistam ao stream do vídeo, façam um embed em seus blogs (clicando em SHARE na janela do vídeo), ou baixem para assistir em seu tocador de mídia preferido.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/d6f59bda-aec6-4f21-baf7-a31d3d791282/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.mp4" expression="full" duration="1337" fileSize="81269782" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.mp3" expression="full" duration="1337" fileSize="10696539" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.mp4" expression="full" duration="1337" fileSize="81269782" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.wma" expression="full" duration="1337" fileSize="10816663" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.wmv" expression="full" duration="1337" fileSize="80889961" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_2MB_on10.wmv" expression="full" duration="1337" fileSize="417805984" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_Zune_on10.wmv" expression="full" duration="1337" fileSize="105677733" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/4/7/2/1/2/Tendi_s_on10.wmv" expression="full" duration="1337" fileSize="191" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/4/7/2/1/2/Tendi_on10.wmv" length="80889961" type="video/x-ms-wmv" /><dc:creator>Galileu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Vdeo-Entrevista-com-os-brasileiros-que-publicaram-um-jogo-no-Xbox-Live/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21274/Trackback.aspx</trackback:ping><category>xbox 360</category><category>Xbox Live</category><category>XNA</category></item><item><title>JD and Brian Podcast - Episode 3</title><description>&lt;img src="http://on10.net/Link/f4fe25c3-1769-4d6b-a8ef-b1d5d821960a/" border="0" /&gt;This week on the podcast, JD and I talk to &lt;a href="http://blogs.msdn.com/gduthie/"&gt;G. Andrew Duthie&lt;/a&gt;, Microsoft Developer Evangelist, about Microsoft's announcements around interoperability and about XNA game development on the Zune. &lt;br /&gt;
&lt;br /&gt;
Links for the show:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.microsoft.com/presspass/presskits/interoperability/default.mspx"&gt;Virtual Pressroom: Microsoft Makes Strategic Changes in Technology and Business Practices to Expand Interoperability&lt;/a&gt;  &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://on10.net/blogs/larry/Write-Once-Game-Anywhere/"&gt;Write Once - Game Anywhere&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://creators.xna.com/"&gt;XNA Creators Club&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46553"&gt;Zune Games FAQ&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46554"&gt;Xbox Live Games Community
    &lt;li&gt;&lt;a href="http://skydriveteam.spaces.live.com/"&gt;Skydrive at 5 GB&lt;/a&gt;     &lt;/li&gt;
    &lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href="http://gamesforwindows.com/"&gt;Games for Windows&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://on10.net/21277/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/</comments><link>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/</link><pubDate>Fri, 22 Feb 2008 19:46:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3</guid><evnet:views>5905</evnet:views><evnet:viewtrackingurl>http://on10.net/21277/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This week on the podcast, JD and I talk to G. Andrew Duthie, Microsoft Developer Evangelist, about Microsoft's announcements around interoperability and about XNA game development on the Zune.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/c3fc0397-ae32-4f3e-8ae0-4b76690f23fe/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/f4fe25c3-1769-4d6b-a8ef-b1d5d821960a/" height="64" width="85" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3" expression="full" fileSize="44494263" type="audio/mp3" medium="audio" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3" length="44494263" type="audio/mp3" /><dc:creator>brianjo</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21277/Trackback.aspx</trackback:ping><category>development</category><category>Interop</category><category>podcast</category><category>Xbox</category><category>XNA</category><category>Zune</category></item><item><title>Vídeo: TriLiena da Tendi</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_small_on10.jpg" border="0" /&gt;Conheça o jogo que será um dos 7 primeiros da inciativa &lt;a href="http://creators.xna.com" target="_blank"&gt;&lt;em&gt;Xbox Live Community Games&lt;/em&gt;&lt;/a&gt;, o TriLinea da Tendi.&lt;img src="http://on10.net/21223/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Vdeo-TriLiena-da-Tendi/</comments><link>http://on10.net/blogs/Galileu/Vdeo-TriLiena-da-Tendi/</link><pubDate>Thu, 21 Feb 2008 16:52:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.wmv</guid><evnet:views>380</evnet:views><evnet:viewtrackingurl>http://on10.net/21223/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Conheça o jogo que será um dos 7 primeiros da inciativa &lt;a href="http://creators.xna.com" target="_blank"&gt;&lt;em&gt;Xbox Live Community Games&lt;/em&gt;&lt;/a&gt;, o TriLinea da Tendi.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/ac9ea918-de3b-48fc-89ca-b755e99e9e7d/" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.mp4" expression="full" duration="224" fileSize="13498769" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.mp3" expression="full" duration="224" fileSize="1794217" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.mp4" expression="full" duration="224" fileSize="13498769" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.wma" expression="full" duration="224" fileSize="1819567" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.wmv" expression="full" duration="224" fileSize="12991637" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_2MB_on10.wmv" expression="full" duration="224" fileSize="64895302" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_Zune_on10.wmv" expression="full" duration="224" fileSize="17798945" type="video/x-ms-wmv" medium="video" /><media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/on10/3/2/2/1/2/TriLinea2_s_on10.wmv" expression="full" duration="224" fileSize="199" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/3/2/2/1/2/TriLinea2_on10.wmv" length="12991637" type="video/x-ms-wmv" /><dc:creator>Galileu</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Vdeo-TriLiena-da-Tendi/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21223/Trackback.aspx</trackback:ping><category>Xbox Live</category><category>XNA</category></item><item><title>Write Once - Game Anywhere</title><description>&lt;img src="http://on10.net/Link/df17e575-6708-4425-a596-d0cc5f905ed6/" border="0" /&gt;You may have heard a little announcement today - that developers now can develop a (multiplayer!) game once and gamers can play it on a Windows PC, Xbox 360, and Zune. Wait, what?!?! Zune???  Yes, that's right, the new XNA Game Studio 3.0 available this Spring will have the ability to let devs make Zune games. &lt;br /&gt;
&lt;br /&gt;
For the official FAQ, check out the &lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46553"&gt;XNA Creators Club&lt;/a&gt;, also check out &lt;a href="http://gizmodo.com/358774/xbox-360-xna-arcade-games-to-come-to-zune"&gt;Gizmodo&lt;/a&gt;, &lt;a href="http://www.engadget.com/2008/02/20/microsoft-announces-games-for-zune-via-xna-studio/"&gt;engadget&lt;/a&gt;, and don't miss the pictures at &lt;a href="http://www.jeftek.com/media/zune/xbox-live-games-now-on-zune/"&gt;JefTek&lt;/a&gt;. Cesar at ZuneInsider &lt;a href="http://zuneinsider.com/archive/2008/02/20/xna-studio-and-zune.aspx"&gt;points out&lt;/a&gt; that this is a dev tool announcement, not game title announcements. &lt;br /&gt;
&lt;br /&gt;
For those of you wondering what XNA is, here's a two part video from Channel 9 (&lt;a href="http://channel9.msdn.com/Showpost.aspx?postid=257928"&gt;part 1&lt;/a&gt; | &lt;a href="http://channel9.msdn.com/Showpost.aspx?postid=261254"&gt;part 2&lt;/a&gt;).&lt;img src="http://on10.net/21231/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/larry/Write-Once-Game-Anywhere/</comments><link>http://on10.net/blogs/larry/Write-Once-Game-Anywhere/</link><pubDate>Wed, 20 Feb 2008 18:24:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/larry/Write-Once-Game-Anywhere/</guid><evnet:views>6181</evnet:views><evnet:viewtrackingurl>http://on10.net/21231/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>You may have heard a little announcement today - that developers now can develop a (multiplayer!) game once and gamers can play it on a Windows PC, Xbox 360, and Zune. Wait, what?!?! Zune???  Yes, that's right, the new XNA Game Studio 3.0 available this Spring will have the ability to let devs make&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/b5349029-50b0-419f-8bfc-8f96f2b7f68f/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/df17e575-6708-4425-a596-d0cc5f905ed6/" height="64" width="85" /><dc:creator>Larry</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/larry/Write-Once-Game-Anywhere/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21231/Trackback.aspx</trackback:ping><category>XNA</category><category>Zune</category></item><item><title>XNA Game Studio 3.0 criará jogos para o Zune</title><description>&lt;img src="http://on10.net/Link/fddc1acb-dfb5-40c5-86ab-e47987d72e12/" border="0" /&gt;A próxima versão do &lt;a href="http://www.xna.com" target="_blank"&gt;XNA Game Studio &lt;/a&gt;(3.0 para os que estão acompanhando) permitirá a criação de jogos para o &lt;a href="http://www.zune.net" target="_blank"&gt;Zune&lt;/a&gt;, além do Xbox 360 e PC. &lt;br /&gt;
Alguns destaques legais para esses jogos do Zune:&lt;br /&gt;
    - Suporte para multiplayer de até 8 jogadores sem fio via rede ad-hoc &lt;br /&gt;
    - Suporte para trilha sonora customizável utilizando as músicas do próprio Zune &lt;br /&gt;
    - Criação de visualizações para as músicas&lt;br /&gt;
&lt;br /&gt;
A primeira prévia do XNA Game Studio virá em Abril de 2008. Esperamos uma versão final no final de 2008.&lt;img src="http://on10.net/21221/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/XNA-Game-Studio-30-criar-jogos-para-o-Zune/</comments><link>http://on10.net/blogs/Galileu/XNA-Game-Studio-30-criar-jogos-para-o-Zune/</link><pubDate>Wed, 20 Feb 2008 17:03:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/XNA-Game-Studio-30-criar-jogos-para-o-Zune/</guid><evnet:views>298</evnet:views><evnet:viewtrackingurl>http://on10.net/21221/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>A próxima versão do &lt;a href="http://www.xna.com" target="_blank"&gt;XNA Game Studio &lt;/a&gt;(3.0 para os que estão acompanhando) permitirá a criação de jogos para o &lt;a href="http://www.zune.net" target="_blank"&gt;Zune&lt;/a&gt;, além do Xbox 360 e PC. &lt;br /&gt;
Alguns destaques legais para esses jogos do Zune:&lt;br /&gt;
- Suporte para multiplayer de até 8 jogadores sem fio via rede ad-hoc &lt;br /&gt;
- Suporte para trilha sonora customizável utilizando as músicas do próprio Zune &lt;br /&gt;
- Criação de visualizações para as músicas&lt;br /&gt;
&lt;br /&gt;
A primeira prévia do XNA Game Studio virá em Abril de 2008. Esperamos uma versão final no final de 2008. &lt;br /&gt;
&lt;br /&gt;
Confira os detalhes aqui: &lt;a href="http://creators.xna.com/whatsnew.aspx"&gt;http://creators.xna.com/whatsnew.aspx&lt;/a&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/840caed7-2d7b-4e05-b645-764be43a1185/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/fddc1acb-dfb5-40c5-86ab-e47987d72e12/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/XNA-Game-Studio-30-criar-jogos-para-o-Zune/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21221/Trackback.aspx</trackback:ping><category>xbox 360</category><category>XNA</category><category>Zune</category></item><item><title>Jogos XNA da comunidade disponíveis no Xbox Live - Brasil emplaca um deles!</title><description>&lt;img src="http://on10.net/Link/23a64ade-6254-42bb-af56-b57ec1867ffc/" border="0" /&gt;A partir de hoje, os usuários do &lt;a href="http://www.xbox.com/en-US/live/?WT.svl=nav" target="_blank"&gt;Xbox Live &lt;/a&gt;poderão jogar os jogos criados por seus colegas no &lt;a href="http://www.xna.com" target="_blank"&gt;XNA Game Studio&lt;/a&gt;. Hoje mesmo já estão disponíveis 7 jogos nessa nova iniciativa "beta" chamada &lt;em&gt;Xbox Live Community Games&lt;/em&gt;. Esse jogos serão gratuitos durante um período de 30 dias. A própria comunidade de criadores de jogos criticará e qualificará os jogos para determinar se serão publicados para venda ou não. A previsão para a comercialização dos jogos é final de 2008. Um novo site para a &lt;a href="http://creatores.xna.com" target="_blank"&gt;comunidade de criadores de XNA &lt;/a&gt;será lançado para suportar essa iniciativa. &lt;br /&gt;
&lt;br /&gt;
Queria destacar com muito orgulho que um jogo de brasileiros criado em XNA será um dos 7 primeiros jogos a estarem disponíveis nesse programa. Parabéns ao Davi e à galera do Tendi por emplacarem o TriLinea no Xbox Live Community Games!!! &lt;br /&gt;
&lt;br /&gt;
ATUALIZAÇÃO: Para jogar os jogos é necessário baixar do Marketplace o "jogo" XNA Creators Club Game Launcher.&lt;img src="http://on10.net/21222/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/</comments><link>http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/</link><pubDate>Wed, 20 Feb 2008 17:01:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/</guid><evnet:views>446</evnet:views><evnet:viewtrackingurl>http://on10.net/21222/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>A partir de hoje, os usuários do &lt;a href="http://www.xbox.com/en-US/live/?WT.svl=nav" target="_blank"&gt;Xbox Live &lt;/a&gt;poderão jogar os jogos criados por seus colegas no &lt;a href="http://www.xna.com" target="_blank"&gt;XNA Game Studio&lt;/a&gt;. Hoje mesmo já estão disponíveis 7 jogos nessa nova iniciativa "beta" chamada &lt;em&gt;Xbox Live Community Games&lt;/em&gt;. Esse jogos serão gratuitos durante um período de 30 dias. A própria comunidade de criadores de jogos criticará e qualificará os jogos para determinar se serão publicados para venda ou não. A previsão para a comercialização dos jogos é final de 2008. Um novo site para a &lt;a href="http://creatores.xna.com" target="_blank"&gt;comunidade de criadores de XNA &lt;/a&gt;será lançado para suportar essa iniciativa. &lt;br /&gt;
&lt;br /&gt;
Queria destacar com muito orgulho que um jogo de brasileiros criado em XNA será um dos 7 primeiros jogos a estarem disponíveis nesse programa. Parabéns ao Davi e à galera do Tendi por emplacarem o TriLinea no Xbox Live Community Games!!! &lt;br /&gt;
&lt;br /&gt;
ATUALIZAÇÃO: Para jogar os jogos é necessário baixar do Marketplace o "jogo" &lt;em&gt;XNA Creators Club Game Launcher&lt;/em&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/9e13785d-d4d8-4d70-9bf4-b300fa5466d0/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/23a64ade-6254-42bb-af56-b57ec1867ffc/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Jogos-XNA-da-comunidade-disponveis-no-Xbox-Live/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21222/Trackback.aspx</trackback:ping><category>xbox 360</category><category>Xbox Live</category><category>XNA</category></item><item><title>GDC '08 - Jogos XNA da comunidade estarão hoje mesmo no Xbox Live</title><description>&lt;img src="http://on10.net/Link/6eeb14fe-d20a-42f3-9266-e0dc1d0fb0c4/" border="0" /&gt;Mais um anúncio quente do GDC, os jogos criados pela comunidade via XNA terão seu lugar no Xbox Live Marketplace para jogar de graça.&lt;img src="http://on10.net/21220/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-da-comunidade-estaro-hoje-mesmo-no-Xbox-Live/</comments><link>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-da-comunidade-estaro-hoje-mesmo-no-Xbox-Live/</link><pubDate>Wed, 20 Feb 2008 16:15:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-da-comunidade-estaro-hoje-mesmo-no-Xbox-Live/</guid><evnet:views>229</evnet:views><evnet:viewtrackingurl>http://on10.net/21220/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Mais um anúncio quente do GDC, os jogos criados pela comunidade via XNA terão seu lugar no Xbox Live Marketplace para jogar de graça.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/f0e3ffa8-4347-42db-a9a8-9f1eb1519259/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/6eeb14fe-d20a-42f3-9266-e0dc1d0fb0c4/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-da-comunidade-estaro-hoje-mesmo-no-Xbox-Live/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21220/Trackback.aspx</trackback:ping><category>game developers conference</category><category>xbox 360</category><category>Xbox Live</category><category>XNA</category></item><item><title>GDC '08 - Jogos XNA no Zune</title><description>&lt;img src="http://on10.net/Link/5013e8ad-1e8b-47df-825f-53395f5884a9/" border="0" /&gt;Não tenho os detalhes ainda, mas jogos criados em XNA estão sendo rodados no Zune agora mesmo no &lt;em&gt;keynote&lt;/em&gt; da Microsoft. &lt;br /&gt;
&lt;br /&gt;
ATUALIZAÇÃO: O Anibal tirou &lt;a href="http://flotchat.spaces.live.com/blog/cns!8A0F8143EC26A4FF!465.entry" target="_blank"&gt;fotos &lt;/a&gt;durante o &lt;em&gt;keynote.&lt;/em&gt;&lt;img src="http://on10.net/21219/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-no-Zune/</comments><link>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-no-Zune/</link><pubDate>Wed, 20 Feb 2008 16:13:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-no-Zune/</guid><evnet:views>199</evnet:views><evnet:viewtrackingurl>http://on10.net/21219/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Não tenho os detalhes ainda, mas jogos criados em XNA estão sendo rodados no Zune agora mesmo no &lt;em&gt;keynote&lt;/em&gt; da Microsoft. &lt;br /&gt;
&lt;br /&gt;
ATUALIZAÇÃO: O Anibal tirou &lt;a href="http://flotchat.spaces.live.com/blog/cns!8A0F8143EC26A4FF!465.entry" target="_blank"&gt;fotos &lt;/a&gt;durante o &lt;em&gt;keynote.&lt;/em&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/d62ee301-53b8-4d92-a1ed-671fe220fd27/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/5013e8ad-1e8b-47df-825f-53395f5884a9/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/GDC-08-Jogos-XNA-no-Zune/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21219/Trackback.aspx</trackback:ping><category>game developers conference</category><category>xbox 360</category><category>XNA</category><category>Zune</category></item><item><title>GDC '08 - XNA GS publicará jogos ao Xbox Live Arcade para venda</title><description>&lt;img src="http://on10.net/Link/27784ec9-d16b-4aeb-894f-f04906b4f4c1/" border="0" /&gt;A primeira notícia de &lt;a href="http://www.gdconf.com" target="_blank"&gt;São Francisco &lt;/a&gt;é quente. Meu colega &lt;a href="http://flotchat.spaces.live.com/default.aspx" target="_blank"&gt;Anibal&lt;/a&gt;, que está no evento a trabalho, diz que a próxima versão do &lt;a href="http://creators.xna.com/Resources/Essentials.aspx" target="_blank"&gt;XNA Game Studio &lt;/a&gt;permitirá a publicação de jogos direto para o &lt;a href="http://www.xbox.com/pt-PT/livearcade/" target="_blank"&gt;Xbox Live Arcade&lt;/a&gt;. Os modelos de negócios ainda não foram anunciados (quem sabe na quarta durante o keynote da Microsoft), mas isso significa que será possível comercializar jogos XNA no Xbox Live Arcade. A previsão é para ter essa nova versão do XNA em abril ou maio. Ela incluirá também Achievements, presença do usuário, e placares de líderes entre outras novidades.&lt;img src="http://on10.net/21197/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/GDC-08-XNA-GS-publicar-jogos-ao-Xbox-Live-Arcade/</comments><link>http://on10.net/blogs/Galileu/GDC-08-XNA-GS-publicar-jogos-ao-Xbox-Live-Arcade/</link><pubDate>Tue, 19 Feb 2008 12:03:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/GDC-08-XNA-GS-publicar-jogos-ao-Xbox-Live-Arcade/</guid><evnet:views>181</evnet:views><evnet:viewtrackingurl>http://on10.net/21197/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>A primeira notícia de &lt;a href="http://www.gdconf.com" target="_blank"&gt;São Francisco &lt;/a&gt;é quente. Meu colega &lt;a href="http://flotchat.spaces.live.com/default.aspx" target="_blank"&gt;Anibal&lt;/a&gt;, que está no evento a trabalho, diz que a próxima versão do &lt;a href="http://creators.xna.com/Resources/Essentials.aspx" target="_blank"&gt;XNA Game Studio &lt;/a&gt;permitirá a publicação de jogos direto para o &lt;a href="http://www.xbox.com/pt-PT/livearcade/" target="_blank"&gt;Xbox Live Arcade&lt;/a&gt;. Os modelos de negócios ainda não foram anunciados (quem sabe na quarta durante o keynote da Microsoft), mas isso significa que será possível comercializar jogos XNA no Xbox Live Arcade. A previsão é para ter essa nova versão do XNA em abril ou maio. Ela incluirá também Achievements, presença do usuário, e placares de líderes entre outras novidades.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/0dd2cf08-1b44-4b09-839b-eb199b52422d/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/27784ec9-d16b-4aeb-894f-f04906b4f4c1/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/GDC-08-XNA-GS-publicar-jogos-ao-Xbox-Live-Arcade/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21197/Trackback.aspx</trackback:ping><category>game developers conference</category><category>xbox 360</category><category>XNA</category></item><item><title>Parabéns ao Vitor Antonioli por vencer o 2o. XNA Challenge Brasil!</title><description>&lt;img src="http://on10.net/Link/7b9dc981-bb8a-4426-a3a5-ae57c4188ca1/" border="0" /&gt;O Vitor venceu com seu jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_vitor_augusto.wmv" target="_blank"&gt;Recicle&lt;/a&gt;", e ele também levou o voto popular dos quase 100 presentes para o evento. Em segundo lugar ficou o "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_guilherme_campos(formato_flash).swf" target="_blank"&gt;City Rain&lt;/a&gt;" de Guilherme Campos e em terceiro "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_bruno_evangelista.wmv" target="_blank"&gt;Alice, os Parasitas e o Livro do Tempo&lt;/a&gt;" de Bruno Evangelista. &lt;br /&gt;&lt;br /&gt;O Vitor ganhou o direito de participar do&amp;nbsp;&lt;a href="http://www.microsoft4me.com/faculty/events/adgd2008/" target="_blank"&gt;Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education&lt;/a&gt;, um curso intensivo de desenvolvimento de jogos com pessoal da Microsoft, Electronic Arts e outros representantes da indústria. Detalhe: o evento é realizado num cruzeiro nas Bahamas durante uma semana.&lt;img src="http://on10.net/20726/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Parabns-ao-Vitor-Antonioli-por-vencer-o-2o-XNA-Challenge-Brasil/</comments><link>http://on10.net/blogs/Galileu/Parabns-ao-Vitor-Antonioli-por-vencer-o-2o-XNA-Challenge-Brasil/</link><pubDate>Wed, 16 Jan 2008 10:26:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/Parabns-ao-Vitor-Antonioli-por-vencer-o-2o-XNA-Challenge-Brasil/</guid><evnet:views>238</evnet:views><evnet:viewtrackingurl>http://on10.net/20726/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>O Vitor venceu com seu jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_vitor_augusto.wmv" target="_blank"&gt;Recicle&lt;/a&gt;", e ele também levou o voto popular dos quase 100 presentes para o evento. Em segundo lugar ficou o "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_guilherme_campos(formato_flash).swf" target="_blank"&gt;City Rain&lt;/a&gt;" de Guilherme Campos e em terceiro "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_bruno_evangelista.wmv" target="_blank"&gt;Alice, os Parasitas e o Livro do Tempo&lt;/a&gt;" de Bruno Evangelista. &lt;br /&gt;&lt;br /&gt;O Vitor ganhou o direito de participar do &lt;a href="http://www.microsoft4me.com/faculty/events/adgd2008/" target="_blank"&gt;Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education&lt;/a&gt;, um curso intensivo de desenvolvimento de jogos com pessoal da Microsoft, Electronic Arts e outros representantes da indústria. Detalhe: o evento é realizado num cruzeiro nas Bahamas durante uma semana.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/21d06dbf-d81a-4d6f-8d62-b691f2639aeb/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/7b9dc981-bb8a-4426-a3a5-ae57c4188ca1/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Parabns-ao-Vitor-Antonioli-por-vencer-o-2o-XNA-Challenge-Brasil/RSS/</wfw:commentRss><trackback:ping>http://on10.net/20726/Trackback.aspx</trackback:ping><category>XNA</category></item><item><title>Assista ao webcast do 2o. XNA Challenge Brasil</title><description>&lt;img src="http://on10.net/Link/dac79dc4-23a2-40fe-864d-622b7758105e/" border="0" /&gt;Pelo número de visitas ao &lt;a href="http://on10.net/blogs/Galileu/20609/Default.aspx" target="_blank"&gt;post de finalistas&lt;/a&gt;, tem muita gente interessada no 2o. XNA Challenge Brasil. Então tenho boas notícias para vocês, estaremos transmitindo o evento no site &lt;a href="http://microsoft.directpresenter.com.br/" target="_blank"&gt;&lt;u&gt;http://microsoft.directpresenter.com.br/&lt;/u&gt;&lt;/a&gt;. Para quem não puder assistir ao vivo, teremos um link permanente para divulgação posterior.&lt;img src="http://on10.net/20692/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/Assista-ao-webcast-do-2o-XNA-Challenge-Brasil/</comments><link>http://on10.net/blogs/Galileu/Assista-ao-webcast-do-2o-XNA-Challenge-Brasil/</link><pubDate>Tue, 15 Jan 2008 10:04:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/Assista-ao-webcast-do-2o-XNA-Challenge-Brasil/</guid><evnet:views>180</evnet:views><evnet:viewtrackingurl>http://on10.net/20692/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Pelo número de visitas ao &lt;a href="http://on10.net/blogs/Galileu/20609/Default.aspx" target="_blank"&gt;post de finalistas&lt;/a&gt;, tem muita gente interessada no 2o. XNA Challenge Brasil. Então tenho boas notícias para vocês, estaremos transmitindo o evento no site &lt;a href="http://microsoft.directpresenter.com.br/" target="_blank"&gt;&lt;u&gt;http://microsoft.directpresenter.com.br/&lt;/u&gt;&lt;/a&gt;. Para quem não puder assistir ao vivo, teremos um link permanente para divulgação posterior.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/84ada51b-413d-4c54-abd6-cdab20ca1470/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/dac79dc4-23a2-40fe-864d-622b7758105e/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/Assista-ao-webcast-do-2o-XNA-Challenge-Brasil/RSS/</wfw:commentRss><trackback:ping>http://on10.net/20692/Trackback.aspx</trackback:ping><category>XNA</category></item><item><title>Conheça os finalistas do 2o. XNA Challenge Brasil</title><description>&lt;img src="http://on10.net/Link/d352a013-3574-4f48-a62c-bc394689b7ff/" border="0" /&gt;&lt;p&gt;O &lt;a href="http://www.abragames.org/xna_challenge2008/" target="_blank"&gt;XNA Challenge Brasil&lt;/a&gt; teve sua primeira edição no ano passado, onde o &lt;a href="http://afurtado1980.spaces.live.com/" target="_blank"&gt;André Furtado &lt;/a&gt;levou o título com sua adaptação do &lt;a href="http://creators.xna.com/Education/StarterKits.aspx" target="_blank"&gt;Spacewar&lt;/a&gt;. André teve uma idéia genial de incluir reconhecimento de voz no jogo para comandar os aliados que ajudam o jogador durante sua missão espacial. A idéia teve tanto sucesso que o André chegou a participar de um cruzeiro nas Bahamas com vencedores mundiais de XNA Challenge e depois foi ao &lt;a href="http://www.gdconf.com/" target="_blank"&gt;Game Developers Conference &lt;/a&gt;competir contra outros desenvolvedores de &lt;a href="http://creators.xna.com/" target="_blank"&gt;XNA&lt;/a&gt; para criar um jogo em 24 horas. &lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Esse ano o vencedor será escolhido no dia 15 de janeiro e já temos os cinco finalistas. Em ordem alfabética, temos os seguintes finalistas (clique no nome do jogo para ver um vídeo de demonstração): &lt;/p&gt;
&lt;p&gt;Bruno Pereira Evangelista da UFMG com o jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_bruno_evangelista.wmv"&gt;Alice, os Parasitas e o Livro do Tempo&lt;/a&gt;" &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Após achar um livro mágico, Alice é levada para 100 anos no futuro, onde descobre que a Terra foi quase totalmente destruída pelos humanos. O motivo real disso na verdade é um grupo de parasitas que caiu na terra a milhões de anos atrás... Esses parasitas viajam de plane em planeta, sugando todos os recursos naturais que ele lhe oferece. Para atingir o seu objetivo o parasita começa a se reproduzir, gerando seres que são capazes de controlar os humanos e fazê-los extrair todos os recursos da terra, o mais rápido possível. Os humanos infectados por esse vírus começam a matar os animais, destruir a natureza, e sugar todas as riquezas do planeta visando a evolução a qualquer custo. No jogo você joga com Alice que volta no tempo, para tentar salvar a terra e destruir os focos dos parasitas que começaram a se espalhar por várias vilas na Terra, muitos anos após a chegada do parasita. Você agora conta com poderes especiais que te permite coisas que humanos normais não podem ver, e se transformar em animais e plantas para salvar a terra! Tornando os homens novamente seres sustentáveis! &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Carolina Simões Gomes da UNICAMP com o jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_carolina_gomes_(sem_som).mpeg"&gt;Gariman&lt;/a&gt;" &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Em Gariman, o jogador encarna um simpático lixeiro que tem como ambição ser aprovado como membro dos Gariman, o esquadrão de elite que viaja pelo mundo a limpar cidades. Na fase apresentada no concurso, que serve de tutorial para os comandos básicos do jogo, apresentamos o primeiro teste para que o jovem lixeiro torne-se um Gariman. O objetivo do jogo é coletar os detritos da cidade o mais rapidamente possível, jogando-os no caminhão de lixo. Esse desafio fica mais difícil conforme o trânsito da cidade, obstáculos e futuramente até bandidos atrapalham a vida do herói. &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Guilherme Oliveira Campos da UNESP com o jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_guilherme_campos(formato_flash).swf"&gt;City Rain&lt;/a&gt;" &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Seguindo sua vocação para jogos puzzle com toques de inteligência de jogos de simulação o jogador poderá iniciar sua cidade e com sabedoria terá sucesso como prefeito da mesma. À medida que o jogo prossegue as variáveis se modificam turno a turno.São elas nível de poluição, dinheiro, aprovação da população, aprovação dos empresários e risco de desastre e Score.O City Rain termina quando um número "X" de rodadas foi dado e o score é armazenado em um Ranking.O jogo pode ser encerrado antes caso uma pontuação mínima sobre o round seja não seja alcançada.Eventos como desastres ecológicos podem diminuir drasticamente as pontuações.Em suma, City Rain preza a diversão rápida com um aprendizado engajado e de fácil acesso visando noções e urbanismo, ecologia e meio ambiente sustentável. &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;José Luis Lourenço da UNIVAP com o jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_jose_lourenco.wmv"&gt;Great Adventures of Ted&lt;/a&gt;" &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ted é o defensor do meio ambiente. Seu principal inimigo é o Shredder que destrói a natureza devastando florestas, poluindo rios e poluindo o ar. Shredder é um empresário inescrupuloso que com o apoio de suas máquinas (motoserras autônomas) destruidoras protegem seus bens. O objetivo do Ted é recuperar os cristais que permitirão recuperar o meio ambiente e prender o Shredder. &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Vitor Augusto Wolf Antonioli da UNICAMP com o jogo "&lt;a href="http://www.ic.uff.br/~esteban/challenge/upload/video_vitor_augusto.wmv"&gt;Recicle&lt;/a&gt;" &lt;/p&gt;
&lt;p&gt;&lt;em&gt;Imagine um rio daqueles que passam por grandes cidades e seguem interior a dentro, pode ser o Tietê em São Paulo, o Reno na Alemanha, o Sena na França... Pois bem, aqui o jogador tem e missão de despoluir um desses rios, e ainda mais, reciclar corretamente todos os dejetos que foram abandonados por pessoas irresponsáveis (pra não dizer não civilizadas). Com o passar do tempo o desafio vai aumentando, e com o progresso, novos tipos de materiais vão sendo descartados e em maior quantidade, com maior velocidade, tornando a missão aqui mais desafiadora, mas não difícil o bastante de modo que este rio, e todo o planeta, não possam ser salvos. &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Desejo muita sorte a todos os finalistas na etapa final!&lt;/p&gt;&lt;img src="http://on10.net/20609/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/20609/</comments><link>http://on10.net/blogs/Galileu/20609/</link><pubDate>Fri, 11 Jan 2008 12:10:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/20609/</guid><evnet:views>988</evnet:views><evnet:viewtrackingurl>http://on10.net/20609/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>O &lt;a href="http://www.abragames.org/xna_challenge2008/" target="_blank"&gt;XNA Challenge Brasil&lt;/a&gt; teve sua primeira edição no ano passado, onde o &lt;a href="http://afurtado1980.spaces.live.com/" target="_blank"&gt;André Furtado &lt;/a&gt;levou o título com sua adaptação do &lt;a href="http://creators.xna.com/Education/StarterKits.aspx" target="_blank"&gt;Spacewar&lt;/a&gt;. André teve uma idéia genial de incluir reconhecimento de voz no jogo para comandar os aliados que ajudam o jogador durante sua missão espacial. A idéia teve tanto sucesso que o André chegou a participar de um cruzeiro nas Bahamas com vencedores mundiais de XNA Challenge e depois foi ao &lt;a href="http://www.gdconf.com/" target="_blank"&gt;Game Developers Conference &lt;/a&gt;competir contra outros desenvolvedores de &lt;a href="http://creators.xna.com/" target="_blank"&gt;XNA&lt;/a&gt; para criar um jogo em 24 horas. Esse ano o vencedor será escolhido no dia 15 de janeiro e já temos os cinco finalistas. Clique em "read the full post" para conhecer os criadores e seus jogos!</evnet:previewtext><media:thumbnail url="http://on10.net/Link/c11bbbf6-9bba-4791-b039-dc3033212f57/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/d352a013-3574-4f48-a62c-bc394689b7ff/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/20609/RSS/</wfw:commentRss><trackback:ping>http://on10.net/20609/Trackback.aspx</trackback:ping><category>xbox 360</category><category>XNA</category></item><item><title>Parceria entre Microsoft e Gamasutra para suporte ao XNA </title><description>&lt;img src="http://on10.net/Link/cf3c51c5-4e0d-4fc5-ae10-eaf4b6301678/" border="0" /&gt;O &lt;a href="http://www.gamasutra.com/"&gt;Gamasutra&lt;/a&gt; é um site dedicado ao mercado de desenvolvedores de jogos. Seu slogan diz tudo: "A Arte e o Negócio de Fazer Jogos". Lá se encontram muitas figuras da indústria que está &lt;a href="http://www.gamedaily.com/articles/news/us-video-game-industry-growth-eclipses-national-economy/18650/"&gt;crescendo&lt;/a&gt; em um &lt;a href="http://www.reuters.com/article/email/idUSN2132172920070621"&gt;ritmo&lt;/a&gt; &lt;a href="http://www.webwire.com/ViewPressRel.asp?aId=53934"&gt;alucinante&lt;/a&gt;. Portanto, nada mais compatível que &lt;a href="http://www.gamasutra.com/xna/"&gt;abrir um "microsite"&lt;/a&gt; dedicado à &lt;a href="http://www.xna.com/"&gt;XNA&lt;/a&gt; – a &lt;a href="http://creators.xna.com/"&gt;plataforma gratuita para desenvolvimento de jogos&lt;/a&gt;&amp;nbsp;para Xbox 60 e Windows&amp;nbsp;–&amp;nbsp;que a Microsoft lançou um ano atrás. No Brasil já tem muita gente mexendo com XNA, tem até &lt;a href="http://www.sharpgames.net/Default.xna"&gt;comunidade&lt;/a&gt; pra isso. E temos uma &lt;a href="http://afurtado1980.spaces.live.com/"&gt;grande estrela&lt;/a&gt; que já foi ao &lt;a href="http://www.gdconf.com/"&gt;Game Developers Conference&lt;/a&gt; (GDC) &lt;a href="http://www.youtube.com/watch?v=KXd4K4Rlc4A"&gt;competir contra outros desenvolvedores&lt;/a&gt; de XNA. Para os interessados, a Microsoft Brasil abriu as inscrições para o II Concurso Microsoft &lt;a href="http://www.abragames.org/xna_challenge2008/"&gt;XNA Challenge Brasil&lt;/a&gt;, executado com a &lt;a href="http://www.abragames.org/"&gt;Abragames&lt;/a&gt;. O vencedor ganha uma viagem para passar uma semana em cruzeiro com os feras de XNA, e possivelmente uma viagem para o GDC também.&lt;img src="http://on10.net/20335/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Galileu/20335/</comments><link>http://on10.net/blogs/Galileu/20335/</link><pubDate>Fri, 21 Dec 2007 10:46:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/Galileu/20335/</guid><evnet:views>192</evnet:views><evnet:viewtrackingurl>http://on10.net/20335/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>O &lt;a href="http://www.gamasutra.com/"&gt;Gamasutra&lt;/a&gt; é um site dedicado ao mercado de desenvolvedores de jogos. Seu slogan diz tudo: "A Arte e o Negócio de Fazer Jogos". Lá se encontram muitas figuras da indústria que está &lt;a href="http://www.gamedaily.com/articles/news/us-video-game-industry-growth-eclipses-national-economy/18650/"&gt;crescendo&lt;/a&gt; em um &lt;a href="http://www.reuters.com/article/email/idUSN2132172920070621"&gt;ritmo&lt;/a&gt; &lt;a href="http://www.webwire.com/ViewPressRel.asp?aId=53934"&gt;alucinante&lt;/a&gt;. Portanto, nada mais compatível que &lt;a href="http://www.gamasutra.com/xna/"&gt;abrir um "microsite"&lt;/a&gt; dedicado à &lt;a href="http://www.xna.com/"&gt;XNA&lt;/a&gt; – a &lt;a href="http://creators.xna.com/"&gt;plataforma gratuita para desenvolvimento de jogos&lt;/a&gt; para Xbox 60 e Windows – que a Microsoft lançou um ano atrás. No Brasil já tem muita gente mexendo com XNA, tem até &lt;a href="http://www.sharpgames.net/Default.xna"&gt;comunidade&lt;/a&gt; pra isso. E temos uma &lt;a href="http://afurtado1980.spaces.live.com/"&gt;grande estrela&lt;/a&gt; que já foi ao &lt;a href="http://www.gdconf.com/"&gt;Game Developers Conference&lt;/a&gt; (GDC) &lt;a href="http://www.youtube.com/watch?v=KXd4K4Rlc4A"&gt;competir contra outros desenvolvedores&lt;/a&gt; de XNA. Para os interessados, a Microsoft Brasil abriu as inscrições para o II Concurso Microsoft &lt;a href="http://www.abragames.org/xna_challenge2008/"&gt;XNA Challenge Brasil&lt;/a&gt;, executado com a &lt;a href="http://www.abragames.org/"&gt;Abragames&lt;/a&gt;. O vencedor ganha uma viagem para passar uma semana em cruzeiro com os feras de XNA, e possivelmente uma viagem para o GDC também.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/8c06b40c-b592-4690-89fb-c8f86a9d2425/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/cf3c51c5-4e0d-4fc5-ae10-eaf4b6301678/" height="64" width="85" /><dc:creator>Galileu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Galileu/20335/RSS/</wfw:commentRss><trackback:ping>http://on10.net/20335/Trackback.aspx</trackback:ping><category>Games for Windows</category><category>xbox 360</category><category>XNA</category></item></channel></rss>