<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with development - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://www.on10.net/tags/development/feed/ipod/default.aspx" /><itunes:summary>development</itunes:summary><itunes:author>Sampy, Larry, allenjs, Mossyblog, Michael Lehman, dshadle, krobi, sarahintampa, Grace Francisco, Erik, Laura, Adam, kleneway, Jeff, Tina, Duncan, MaxPowerhouse7</itunes:author><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with development - Channel 10</title><link>http://on10.net/tags/development/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png" /><itunes:category text="Technology" /><description>development</description><link>http://on10.net/tags/development/</link><language>en-us</language><pubDate>Fri, 22 Feb 2008 22:46:54 GMT</pubDate><lastBuildDate>Fri, 22 Feb 2008 22:46:54 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>JD and Brian Podcast - Episode 3</title><description>&lt;img src="http://on10.net/Link/f4fe25c3-1769-4d6b-a8ef-b1d5d821960a/" border="0" /&gt;This week on the podcast, JD and I talk to &lt;a href="http://blogs.msdn.com/gduthie/"&gt;G. Andrew Duthie&lt;/a&gt;, Microsoft Developer Evangelist, about Microsoft's announcements around interoperability and about XNA game development on the Zune. &lt;br /&gt;
&lt;br /&gt;
Links for the show:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.microsoft.com/presspass/presskits/interoperability/default.mspx"&gt;Virtual Pressroom: Microsoft Makes Strategic Changes in Technology and Business Practices to Expand Interoperability&lt;/a&gt;  &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://on10.net/blogs/larry/Write-Once-Game-Anywhere/"&gt;Write Once - Game Anywhere&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://creators.xna.com/"&gt;XNA Creators Club&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46553"&gt;Zune Games FAQ&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://forums.xna.com/ShowThread.aspx?PostID=46554"&gt;Xbox Live Games Community
    &lt;li&gt;&lt;a href="http://skydriveteam.spaces.live.com/"&gt;Skydrive at 5 GB&lt;/a&gt;     &lt;/li&gt;
    &lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href="http://gamesforwindows.com/"&gt;Games for Windows&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://on10.net/21277/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/</comments><itunes:summary>This week on the podcast, JD and I talk to G. Andrew Duthie, Microsoft Developer Evangelist, about Microsoft's announcements around interoperability and about XNA game development on the Zune. 

Links for the show:


    Virtual Pressroom: Microsoft Makes Strategic Changes in Technology and Business Practices to Expand Interoperability  
    Write Once - Game Anywhere 
    XNA Creators Club 
    Zune Games FAQ 
    Xbox Live Games Community
    Skydrive at 5 GB     
    
    Games for Windows 
</itunes:summary><link>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/</link><pubDate>Fri, 22 Feb 2008 19:46:00 GMT</pubDate><guid isPermaLink="true">http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3</guid><evnet:views>5909</evnet:views><evnet:viewtrackingurl>http://on10.net/21277/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This week on the podcast, JD and I talk to G. Andrew Duthie, Microsoft Developer Evangelist, about Microsoft's announcements around interoperability and about XNA game development on the Zune.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/c3fc0397-ae32-4f3e-8ae0-4b76690f23fe/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/f4fe25c3-1769-4d6b-a8ef-b1d5d821960a/" height="64" width="85" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3" expression="full" fileSize="44494263" type="audio/mp3" medium="audio" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/on10/brianjo/JDBrianPodcast02222008.mp3" length="44494263" type="audio/mp3" /><dc:creator>brianjo</dc:creator><itunes:author>brianjo</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/Brianjo/JD-and-Brian-Podcast-Episode-3/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21277/Trackback.aspx</trackback:ping><category>development</category><category>Interop</category><category>podcast</category><category>Xbox</category><category>XNA</category><category>Zune</category></item><item><title>Microsoft Issues New Product Principles: The Ozzie Effect</title><description>&lt;img src="http://on10.net/Link/6863ac4e-7a6d-4640-ba4b-8c58fd98dd7f/" border="0" /&gt;Microsoft this morning announced four guiding principles for it's major products, including Vista, Office, and SQL Server. Ensuring open connections, data portability, enhanced support for industry standards, and open engagement with the industry have all been listed as prioritied for current and future versions of the company's products.&lt;br /&gt;
&lt;br /&gt;
As what a few of us here at C10 view as the first major impact of Ray Ozzie taking the helm, we will begin to see increased industry and community engagement from Microsoft; more APIs and documentation will be made available without licensing fees. There is also an Open Source Interoperability Initiative created as part of today's announcement, which is designed to further the conversations between Microsoft and the open source community.&lt;br /&gt;
&lt;br /&gt;
(&lt;a href="http://www.microsoft.com/presspass/presskits/interoperability/default.mspx"&gt;...to Expand Interoperability - MS PressPass&lt;/a&gt;)&lt;img src="http://on10.net/21236/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/jesse/Microsoft-issues-new-product-principles-The-Ozzie-Effect/</comments><itunes:summary>Microsoft this morning announced four guiding principles for it's major products, including Vista, Office, and SQL Server. Ensuring open connections, data portability, enhanced support for industry standards, and open engagement with the industry have all been listed as prioritied for current and future versions of the company's products.

As what a few of us here at C10 view as the first major impact of Ray Ozzie taking the helm, we will begin to see increased industry and community engagement from Microsoft; more APIs and documentation will be made available without licensing fees. There is also an Open Source Interoperability Initiative created as part of today's announcement, which is designed to further the conversations between Microsoft and the open source community.

(...to Expand Interoperability - MS PressPass)</itunes:summary><link>http://on10.net/blogs/jesse/Microsoft-issues-new-product-principles-The-Ozzie-Effect/</link><pubDate>Thu, 21 Feb 2008 13:28:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/jesse/Microsoft-issues-new-product-principles-The-Ozzie-Effect/</guid><evnet:views>6762</evnet:views><evnet:viewtrackingurl>http://on10.net/21236/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Microsoft this morning announced four guiding principles for it's major products, including Vista, Office, and SQL Server. Ensuring open connections, data portability, enhanced support for industry standards, and open engagement with the industry have all been listed as prioritied for current and future versions of the company's products.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/05a3a783-a7a6-4fd5-8035-23ce80cfc923/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/6863ac4e-7a6d-4640-ba4b-8c58fd98dd7f/" height="64" width="85" /><dc:creator>Jesse</dc:creator><itunes:author>Jesse</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/jesse/Microsoft-issues-new-product-principles-The-Ozzie-Effect/RSS/</wfw:commentRss><trackback:ping>http://on10.net/21236/Trackback.aspx</trackback:ping><category>APIs</category><category>development</category><category>interoperability</category><category>Microsoft</category><category>Office</category><category>standards</category><category>windows</category></item><item><title>Windows Mobile: A most difficult development story</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/17524.jpg" border="0" /&gt;The insight you’ll come away with after reading, &lt;a href="http://blogs.msdn.com/windowsmobile/archive/2007/05/04/dogfood-doesn-t-always-taste-good.aspx"&gt;&lt;u&gt;“Dogfood Doesn’t Always Taste Good,” by Mike Calligaro for the Windows Mobile Team Blog&lt;/u&gt;&lt;/a&gt; is nothing short of astounding. The boys and girls in WinMo have one of the most difficult jobs at Microsoft; developing software for devices must fight to get access to while attempting to meet the expectations of both customers and wireless carriers. Mike goes into great depth on the history of development starting with the release of PocketPC 2000 and wrapping up with the just completed Windows Mobile 6.&lt;img src="http://on10.net/17524/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/jesse/Windows-Mobile-A-most-difficult-development-story/</comments><itunes:summary>The insight you’ll come away with after reading, “Dogfood Doesn’t Always Taste Good,” by Mike Calligaro for the Windows Mobile Team Blog is nothing short of astounding. The boys and girls in WinMo have one of the most difficult jobs at Microsoft; developing software for devices must fight to get access to while attempting to meet the expectations of both customers and wireless carriers. Mike goes into great depth on the history of development starting with the release of PocketPC 2000 and wrapping up with the just completed Windows Mobile 6.</itunes:summary><link>http://on10.net/blogs/jesse/Windows-Mobile-A-most-difficult-development-story/</link><pubDate>Fri, 11 May 2007 21:04:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/jesse/Windows-Mobile-A-most-difficult-development-story/</guid><evnet:views>11007</evnet:views><evnet:viewtrackingurl>http://on10.net/17524/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The insight you’ll come away with after reading, “Dogfood Doesn’t Always Taste Good,” by Mike Calligaro for the Windows Mobile Team Blog is nothing short of astounding. The boys and girls in WinMo have one of the most difficult jobs at Microsoft; developing software for devices must fight to get&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/blogs/WinMo_Vista_320.jpg" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/17524.jpg" height="64" width="85" /><dc:creator>Jesse</dc:creator><itunes:author>Jesse</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/jesse/Windows-Mobile-A-most-difficult-development-story/RSS/</wfw:commentRss><trackback:ping>http://on10.net/17524/Trackback.aspx</trackback:ping><category>development</category><category>History</category><category>mobile</category></item><item><title>What's a Mashup?  Jon Pincus stops by to tell us.</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/JonPincusstudio20_small_on10.jpg" border="0" /&gt;Jon Pincus (our resident Mashup expert) hits channel 10 to explain what a Mashup is and to share his thought on Mashup events.&amp;nbsp; I've been to a few of these on the MS campus and there's lots of fondue and beer.&amp;nbsp; You can get these &lt;a href="http://en.wikipedia.org/wiki/Mashup_%28web_application_hybrid%29"&gt;MASHUPS&lt;/a&gt; and Live Gallery.&amp;nbsp; A lot of the ideas that come out of these &lt;a href="http://en.wikipedia.org/wiki/Mashup_%28web_application_hybrid%29"&gt;MASHUPS&lt;/a&gt; end up in next gen products.&amp;nbsp; The goal is to create a MASHUP so innovative that it lands in the hands of the consumer.&amp;nbsp; You.&amp;nbsp;&lt;img src="http://on10.net/17083/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/tina/Whats-a-Mashup-Jon-Pincus-stops-by-to-tell-us/</comments><itunes:summary>Jon Pincus (our resident Mashup expert) hits channel 10 to explain what a Mashup is and to share his thought on Mashup events.&amp;nbsp; I've been to a few of these on the MS campus and there's lots of fondue and beer.&amp;nbsp; You can get these MASHUPS and Live Gallery.&amp;nbsp; A lot of the ideas that come out of these MASHUPS end up in next gen products.&amp;nbsp; The goal is to create a MASHUP so innovative that it lands in the hands of the consumer.&amp;nbsp; You.&amp;nbsp;</itunes:summary><link>http://on10.net/blogs/tina/Whats-a-Mashup-Jon-Pincus-stops-by-to-tell-us/</link><pubDate>Fri, 20 Apr 2007 17:27:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/tina/Whats-a-Mashup-Jon-Pincus-stops-by-to-tell-us/</guid><evnet:views>11043</evnet:views><evnet:viewtrackingurl>http://on10.net/17083/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Jon Pincus (our resident Mashup expert) hits channel 10 to explain what a Mashup is and to share his thought on Mashup events.&amp;nbsp; I've been to a few of these on the MS campus and there's lots of fondue and beer.&amp;nbsp; You can get these MASHUPS and Live Gallery.&amp;nbsp; A lot of the ideas that come&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/entries/preview/JonPincusstudio20_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/JonPincusstudio20_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_on10.mp4" expression="full" duration="447" fileSize="32106458" type="video/mp4" medium="video" /><media:content url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_on10.mp4" expression="full" duration="447" fileSize="32106458" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_on10.wmv" expression="full" duration="447" fileSize="33379132" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_2MB_on10.wmv" expression="full" duration="447" fileSize="131080704" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_Zune_on10.wmv" expression="full" duration="447" fileSize="42424744" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_s_on10.mp4" expression="full" duration="447" fileSize="34310064" type="video/mp4" medium="video" /><media:content url="http://on10.net/videos/JonPincusstudio20_on10.asx" expression="full" duration="447" fileSize="115" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://download.microsoft.com/download/0/8/f/08fdbe10-093e-4911-ab9a-f09ce93bf6ea/JonPincusstudio20_s_on10.mp4" length="34310064" type="video/mp4" /><dc:creator>Tina</dc:creator><itunes:author>Tina</itunes:author><slash:comments>3</slash:comments><wfw:commentRss>http://on10.net/blogs/tina/Whats-a-Mashup-Jon-Pincus-stops-by-to-tell-us/RSS/</wfw:commentRss><trackback:ping>http://on10.net/17083/Trackback.aspx</trackback:ping><category>development</category><category>Mashup</category><category>Seattle</category></item><item><title>Red vs. Blue and WPF/E make for machinima nirvana</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/16682.jpg" border="0" /&gt;The greatest side-effect of Halo mulitplayer, at least in the realm of online video, is without a doubt &lt;a href="http://en.wikipedia.org/wiki/Red_vs_Blue"&gt;Red vs. Blue&lt;/a&gt;. Combine that with the slick cool of &lt;a href="http://en.wikipedia.org/wiki/WPF/E"&gt;WPF/E technology&lt;/a&gt; and you get&amp;nbsp;something fantastic.&amp;nbsp;One of our intrepid evangelists here at MS stepped into the RvB world recently for what resembles an interview. One thing led to another, and after our own Adam layed down some sweet code, we have a &lt;a href="http://channel9.msdn.com/playground/wpfe/rvbplayer/"&gt;WPF/E presentation of Scott Guthrie's Red vs. Blue adventure&lt;/a&gt;.&lt;img src="http://on10.net/16682/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/jesse/Red-vs-Blue-and-WPFE-make-for-machinima-nirvana/</comments><itunes:summary>The greatest side-effect of Halo mulitplayer, at least in the realm of online video, is without a doubt Red vs. Blue. Combine that with the slick cool of WPF/E technology and you get&amp;nbsp;something fantastic.&amp;nbsp;One of our intrepid evangelists here at MS stepped into the RvB world recently for what resembles an interview. One thing led to another, and after our own Adam layed down some sweet code, we have a WPF/E presentation of Scott Guthrie's Red vs. Blue adventure.</itunes:summary><link>http://on10.net/blogs/jesse/Red-vs-Blue-and-WPFE-make-for-machinima-nirvana/</link><pubDate>Wed, 07 Mar 2007 18:12:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/jesse/Red-vs-Blue-and-WPFE-make-for-machinima-nirvana/</guid><evnet:views>9755</evnet:views><evnet:viewtrackingurl>http://on10.net/16682/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The greatest side-effect of Halo mulitplayer, at least in the realm of online video, is without a doubt Red vs. Blue. Combine that with the slick cool of WPF/E technology and you get&amp;nbsp;something fantastic.&amp;nbsp;One of our intrepid evangelists here at MS stepped into the RvB world recently for&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/blogs/RvB_WPFE_317.JPG" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/16682.jpg" height="64" width="85" /><dc:creator>Jesse</dc:creator><itunes:author>Jesse</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/jesse/Red-vs-Blue-and-WPFE-make-for-machinima-nirvana/RSS/</wfw:commentRss><trackback:ping>http://on10.net/16682/Trackback.aspx</trackback:ping><category>development</category><category>gaming</category><category>Halo</category><category>Red vs. Blue</category><category>software</category><category>WPF/E</category></item><item><title>Microsoft Robotics Studio 1.0: Skynet around the corner</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/15677.jpg" border="0" /&gt;In&amp;nbsp;an announcement that will surely send geeks and paranoid futurists into equal states of excitement, &lt;a href="http://msdn.microsoft.com/robotics/default.aspx"&gt;Microsoft Robotics Studio&lt;/a&gt; goes 1.0 today. Keep this man's face in your mind, as Tandy Trower is on his way to becoming the real-life &lt;a href="http://en.wikipedia.org/wiki/Alfred_Lanning"&gt;Alfred Lanning&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Earlier this summer &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=206574"&gt;Channel 9 interviewed the MSR team&lt;/a&gt;, and now the hard work of this team is moving closer towards the future of Bill Gate's Scientific American article, "&lt;a href="http://www.sciamdigital.com/index.cfm?fa=Products.ViewIssuePreview&amp;amp;ARTICLEID_CHAR=63449950-2B35-221B-6B873224A4114DEF"&gt;A Robot in Every Home&lt;/a&gt;." Now if we can just avoid the inevitable &lt;a href="http://robotuprising.com/"&gt;robot uprising&lt;/a&gt;&amp;nbsp;;)&lt;img src="http://on10.net/15677/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/jesse/Microsoft-Robotics-Studio-10-Skynet-around-the-corner/</comments><itunes:summary>In&amp;nbsp;an announcement that will surely send geeks and paranoid futurists into equal states of excitement, Microsoft Robotics Studio goes 1.0 today. Keep this man's face in your mind, as Tandy Trower is on his way to becoming the real-life Alfred Lanning.Earlier this summer Channel 9 interviewed the MSR team, and now the hard work of this team is moving closer towards the future of Bill Gate's Scientific American article, "A Robot in Every Home." Now if we can just avoid the inevitable robot uprising&amp;nbsp;</itunes:summary><link>http://on10.net/blogs/jesse/Microsoft-Robotics-Studio-10-Skynet-around-the-corner/</link><pubDate>Wed, 13 Dec 2006 17:45:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/jesse/Microsoft-Robotics-Studio-10-Skynet-around-the-corner/</guid><evnet:views>10224</evnet:views><evnet:viewtrackingurl>http://on10.net/15677/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In&amp;nbsp;an announcement that will surely send geeks and paranoid futurists into equal states of excitement, Microsoft Robotics Studio goes 1.0 today. Keep this man's face in your mind, as Tandy Trower is on his way to becoming the real-life Alfred Lanning.Earlier this summer Channel 9 interviewed&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/blogs/tandy_trower_144.jpg" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/15677.jpg" height="64" width="85" /><dc:creator>Jesse</dc:creator><itunes:author>Jesse</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/jesse/Microsoft-Robotics-Studio-10-Skynet-around-the-corner/RSS/</wfw:commentRss><trackback:ping>http://on10.net/15677/Trackback.aspx</trackback:ping><category>Channel9</category><category>development</category><category>robotics</category><category>software</category></item><item><title>My Dream App makes software the American Idol way</title><description>&lt;p&gt;Have you ever found yourself with a great application idea and nowhere to put it, either because you lack the coding skills or the necessary resources? What someone applied the same format to application development that was used to bring &lt;a href="http://en.wikipedia.org/wiki/Kelly_Clarkson" target="_blank"&gt;&lt;u&gt;Kelly Clarkson&lt;/u&gt;&lt;/a&gt; to the world (alright, bad example)? &lt;a href="http://www.phillryu.com/" target="_blank"&gt;&lt;u&gt;Phillip Ryu&lt;/u&gt;&lt;/a&gt; and co. have been running &lt;a href="http://mydreamapp.com/" target="_blank"&gt;&lt;u&gt;My Dream App&lt;/u&gt;&lt;/a&gt; in essentially the same way, and it’s garnered quite a following in the Mac community. Today is their final round of voting, which is being judged by a panel including our own J Allard.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;In an effort to harbor equality between the platforms, occasionally we here at 10 will bring you interesting things from &lt;a href="http://apple.com/" target="_blank"&gt;&lt;u&gt;the boys and girls in Cupertino, CA.&lt;/u&gt;&lt;/a&gt; Here is a case where someone has a truly excellent idea (competitive software design) and given the power to people who will almost certainly become avid users of the winning applications. We like to think of this as a small-scale &lt;a href="http://on10.net/tags/Imagine+Cup/" target="_blank"&gt;&lt;u&gt;Imagine Cup&lt;/u&gt;&lt;/a&gt;, and we think it’s a format the Windows community should jump right into. My Dream *&lt;b&gt;Vista&lt;/b&gt;* App anyone?&lt;/p&gt;&lt;img src="http://on10.net/7962/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/jesse/My-Dream-App-makes-software-the-American-Idol-way/</comments><itunes:summary>Have you ever found yourself with a great application idea and nowhere to put it, either because you lack the coding skills or the necessary resources? What someone applied the same format to application development that was used to bring Kelly Clarkson to the world (alright, bad example)? Phillip Ryu and co. have been running My Dream App in essentially the same way, and it’s garnered quite a following in the Mac community. Today is their final round of voting, which is being judged by a panel including our own J Allard.

In an effort to harbor equality between the platforms, occasionally we here at 10 will bring you interesting things from the boys and girls in Cupertino, CA. Here is a case where someone has a truly excellent idea (competitive software design) and given the power to people who will almost certainly become avid users of the winning applications. We like to think of this as a small-scale Imagine Cup, and we think it’s a format the Windows community should jump right into. My Dream *Vista* App anyone?</itunes:summary><link>http://on10.net/blogs/jesse/My-Dream-App-makes-software-the-American-Idol-way/</link><pubDate>Mon, 23 Oct 2006 20:33:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/jesse/My-Dream-App-makes-software-the-American-Idol-way/</guid><evnet:views>8510</evnet:views><evnet:viewtrackingurl>http://on10.net/7962/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Have you ever found yourself with a great application idea and nowhere to put it, either because you lack the coding skills or the necessary resources? What someone applied the same format to application development that was used to bring Kelly Clarkson to the world (alright, bad example)? Phillip&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/blogs/my_dream_app_320.jpg" height="240" width="320" /><dc:creator>Jesse</dc:creator><itunes:author>Jesse</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://on10.net/blogs/jesse/My-Dream-App-makes-software-the-American-Idol-way/RSS/</wfw:commentRss><trackback:ping>http://on10.net/7962/Trackback.aspx</trackback:ping><category>competition</category><category>development</category><category>Mac</category><category>software</category><category>Vista</category></item><item><title>Presentation Lego Mindstorm NXT</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/MindstormsLegoLaurentE2_small_on10.jpg" border="0" /&gt;Une première vidéo du &lt;a href="http://mindstorms.lego.com/" target="_blank"&gt;&lt;u&gt;Légo Mindstorms NXT&lt;/u&gt;&lt;/a&gt; avec &lt;a href="http://blogs.msdn.com/laurelle/default.aspx" target="_blank"&gt;&lt;u&gt;Laurent Ellerbach&lt;/u&gt;&lt;/a&gt;, responsable&lt;b&gt; &lt;/b&gt;des relations avec les développeurs chez &lt;a href="http://www.microsoft.com/france/" target="_blank"&gt;Microsoft&lt;/a&gt;, qui nous a préparé un joli petit scorpion qui l’écoute au doigt et à l’œil!&amp;nbsp;En effet , une fois l’assemblage du robot réalisé, il suffit de le programmer. Pour cela, différentes moyens : Le premier est d’utiliser les outils Légo, le second : utiliser &lt;a href="http://msdn.microsoft.com/robotics/" target="_blank"&gt;&lt;u&gt;Microsoft Robotics Studio&lt;/u&gt;&lt;/a&gt;. Je vous laisse découvrir cette petite merveille.&lt;img src="http://on10.net/7158/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/bgauth/Prsentation-Lgo-Mindstorm-NXT/</comments><itunes:summary>Une première vidéo du Légo Mindstorms NXT avec Laurent Ellerbach, responsable des relations avec les développeurs chez Microsoft, qui nous a préparé un joli petit scorpion qui l’écoute au doigt et à l’œil!&amp;nbsp;En effet , une fois l’assemblage du robot réalisé, il suffit de le programmer. Pour cela, différentes moyens : Le premier est d’utiliser les outils Légo, le second : utiliser Microsoft Robotics Studio. Je vous laisse découvrir cette petite merveille.</itunes:summary><link>http://on10.net/blogs/bgauth/Prsentation-Lgo-Mindstorm-NXT/</link><pubDate>Tue, 10 Oct 2006 14:00:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/bgauth/Prsentation-Lgo-Mindstorm-NXT/</guid><evnet:views>3797</evnet:views><evnet:viewtrackingurl>http://on10.net/7158/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Une première vidéo du Légo Mindstorms NXT avec Laurent Ellerbach, responsable des relations avec les développeurs chez Microsoft, qui nous a préparé un joli petit scorpion qui l’écoute au doigt et à l’œil!&amp;nbsp;En effet , une fois l’assemblage du robot réalisé, il suffit de le programmer. Pour cela,&amp;#8230;</evnet:previewtext><media:thumbnail url="http://on10.net/images/entries/preview/MindstormsLegoLaurentE2_large_on10.jpg" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/MindstormsLegoLaurentE2_small_on10.jpg" height="64" width="85" /><media:group><media:content url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.mp4" expression="full" fileSize="17061992" type="video/mp4" medium="video" /><media:content url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.mp4" expression="full" fileSize="17061992" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.wmv" expression="full" fileSize="18066344" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_2MB_on10.wmv" expression="full" fileSize="88191622" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.wmv" expression="full" fileSize="18066344" type="video/x-ms-wmv" medium="video" /><media:content url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.mp4" expression="full" fileSize="17061992" type="video/mp4" medium="video" /><media:content url="http://on10.net/videos/MindstormsLegoLaurentE2_on10.asx" expression="full" fileSize="121" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://download.microsoft.com/download/e/a/d/eadeedd6-5c45-4a69-9b1a-b3245c00dfa7/MindstormsLegoLaurentE2_on10.mp4" length="17061992" type="video/mp4" /><dc:creator>bgauth</dc:creator><itunes:author>bgauth</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/bgauth/Prsentation-Lgo-Mindstorm-NXT/RSS/</wfw:commentRss><trackback:ping>http://on10.net/7158/Trackback.aspx</trackback:ping><category>development</category><category>hardware</category><category>robotics</category></item><item><title>Game Time!</title><description>&lt;img src="http://on10.net/images/entries/previewsmall/majornelson_outfit.jpg" border="0" /&gt;&lt;div&gt;
				&lt;a href="http://www.majornelson.com/"&gt;Major Nelson&lt;/a&gt; stopped by to hang out with Tina and I in our studios. We laughed, we cried, we got the skinny on &lt;a href="http://www.xbox.com/"&gt;Xbox Live&lt;/a&gt;. Plus some really great insight on "&lt;a href="http://www.theoutfitgame.com/"&gt;The Outfit&lt;/a&gt;" and make sure you watch the whole thing cuz there's prizes for you!! Yay for prizes!&lt;/div&gt;&lt;p&gt;Links: &lt;a href="http://www.theoutfitgame.com/"&gt;"The Outfit" Game&lt;/a&gt;, &lt;a href="http://www.majornelson.com"&gt;Major Nelson&lt;/a&gt;, &lt;a href="http://www.microsoft.com/xna/"&gt;XNA&lt;/a&gt;&lt;/p&gt;&lt;img src="http://on10.net/1736/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/tina/1736/</comments><itunes:summary>
				Major Nelson stopped by to hang out with Tina and I in our studios. We laughed, we cried, we got the skinny on Xbox Live. Plus some really great insight on "The Outfit" and make sure you watch the whole thing cuz there's prizes for you!! Yay for prizes!</itunes:summary><link>http://on10.net/blogs/tina/1736/</link><pubDate>Fri, 31 Mar 2006 17:00:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/tina/1736/</guid><evnet:views>16848</evnet:views><evnet:viewtrackingurl>http://on10.net/1736/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>	Major Nelson stopped by to hang out with Tina and I in our studios. We laughed, we cried, we got the skinny on Xbox Live. Plus some really great insight on "The Outfit" and make sure you watch the whole thing cuz there's prizes for you!! Yay for prizes!Links: "The Outfit" Game, Major Nelson, XNA</evnet:previewtext><media:thumbnail url="http://on10.net/images/entries/preview/majornelson_outfit.jpg" height="240" width="320" /><media:thumbnail url="http://on10.net/images/entries/previewsmall/majornelson_outfit.jpg" height="64" width="85" /><media:group><media:content url="http://download.microsoft.com/download/3/a/b/3abb5c92-6782-4fb8-a1b3-488f5897c120/Major_Nelson_Outfit.mp4" expression="full" fileSize="112128000" type="video/mp4" medium="video" /><media:content url="http://download.microsoft.com/download/3/a/b/3abb5c92-6782-4fb8-a1b3-488f5897c120/M4V10012.MP4" expression="full" fileSize="112721920" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://download.microsoft.com/download/3/a/b/3abb5c92-6782-4fb8-a1b3-488f5897c120/Major_Nelson_Outfit.wmv" expression="full" fileSize="36689775" type="video/x-ms-wmv" medium="video" /><media:content url="http://on10.net/videos/mp4/Major_Nelson_Outfit_s.mp4" expression="full" fileSize="51113791" type="video/mp4" medium="video" /><media:content url="http://www.microsoft.com/winme/0603/27314/_3_24_Major_Nelson_Outfit_MBR.asx" expression="full" fileSize="131" type="video/x-ms-asf" medium="video" /><media:content url="http://www.theoutfitgame.com/" expression="full" type="" /><media:content url="http://www.majornelson.com" expression="full" type="" /><media:content url="http://www.microsoft.com/xna/" expression="full" type="" /></media:group><enclosure url="http://on10.net/videos/mp4/Major_Nelson_Outfit_s.mp4" length="51113791" type="video/mp4" /><dc:creator>Laura</dc:creator><itunes:author>Laura</itunes:author><slash:comments>85</slash:comments><wfw:commentRss>http://on10.net/blogs/tina/1736/RSS/</wfw:commentRss><trackback:ping>http://on10.net/1736/Trackback.aspx</trackback:ping><category>demos</category><category>development</category><category>gaming</category><category>MS Studios</category><category>Xbox</category><category>XNA</category></item></channel></rss>