<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with game - Channel 10</title><atom:link rel="self" type="application/rss+xml" href="http://www.on10.net/tags/game/feed/ipod/default.aspx" /><itunes:summary>game</itunes:summary><itunes:author>Sampy, Larry, allenjs, Mossyblog, Michael Lehman, dshadle, krobi, sarahintampa, Grace Francisco, Erik, Laura, Adam, kleneway, Jeff, Tina, Duncan, MaxPowerhouse7</itunes:author><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png</url><title>Entries tagged with game - Channel 10</title><link>http://on10.net/tags/game/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/Channel10/images/feedimage.png" /><itunes:category text="Technology" /><description>game</description><link>http://on10.net/tags/game/</link><language>en-us</language><pubDate>Tue, 11 Nov 2008 18:20:34 GMT</pubDate><lastBuildDate>Tue, 11 Nov 2008 18:20:34 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3143.743, Culture=neutral, PublicKeyToken=null)</generator><item><title>A Mesh-Enabled Game, Dr. Popper</title><description>&lt;img src="http://on10.net/Link/f3a95c1c-ff6c-4311-801d-a8be6dd8763c/" border="0" /&gt;&lt;p&gt;After receiving some developer tokens at PDC, &lt;a href="http://www.bluerosegames.com/SilverlightBrassTacks/post/Creating-a-Mesh-enabled-Silverlight-web-app-is-easy.aspx"&gt;Bill Reiss&lt;/a&gt; has been playing around developing apps using the Live Services framework. One of his first applications is “Dr. Popper,” a Live Mesh-enabled Silverlight game which he’s tweaking to store high scores in the Mesh. He said it only took him a couple of hours to build, but it would have taken even less if he had the correct version of Mesh running on his desktop at the time. (He needed the Tech Preview version, not the release version). &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.bluerosegames.com/SilverlightBrassTacks/post/Creating-a-Mesh-enabled-Silverlight-web-app-is-easy.aspx"&gt;Looks pretty cool&lt;/a&gt;, Bill. Now when can we play?  &lt;/p&gt;&lt;img src="http://on10.net/24012/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/A-Mesh-Enabled-Game-Dr-Popper/</comments><itunes:summary>After receiving some developer tokens at PDC, Bill Reiss has been playing around developing apps using the Live Services framework. One of his first applications is “Dr. Popper,” a Live Mesh-enabled Silverlight game which he’s tweaking to store high scores in the Mesh. He said it only took him a couple of hours to build, but it would have taken even less if he had the correct version of Mesh running on his desktop at the time. (He needed the Tech Preview version, not the release version). 
Looks pretty cool, Bill. Now when can we play?  </itunes:summary><link>http://on10.net/blogs/sarahintampa/A-Mesh-Enabled-Game-Dr-Popper/</link><pubDate>Wed, 12 Nov 2008 15:01:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/A-Mesh-Enabled-Game-Dr-Popper/</guid><evnet:views>9850</evnet:views><evnet:viewtrackingurl>http://on10.net/24012/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;After receiving some developer tokens at PDC, &lt;a href="http://www.bluerosegames.com/SilverlightBrassTacks/post/Creating-a-Mesh-enabled-Silverlight-web-app-is-easy.aspx"&gt;Bill Reiss&lt;/a&gt; has been playing around developing apps using the Live Services framework. One of his first applications is “Dr. Popper,” a Live Mesh-enabled Silverlight game which he’s tweaking to store high scores in the Mesh. He said it only took him a couple of hours to build, but it would have taken even less if he had the correct version of Mesh running on his desktop at the time. (He needed the Tech Preview version, not the release version). &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.bluerosegames.com/SilverlightBrassTacks/post/Creating-a-Mesh-enabled-Silverlight-web-app-is-easy.aspx"&gt;Looks pretty cool&lt;/a&gt;, Bill. Now when can we play?  &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://on10.net/Link/9fa52188-25fa-4d5a-b90f-2b3024e38e0e/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/f3a95c1c-ff6c-4311-801d-a8be6dd8763c/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/A-Mesh-Enabled-Game-Dr-Popper/RSS/</wfw:commentRss><trackback:ping>http://on10.net/24012/Trackback.aspx</trackback:ping><category>game</category><category>Live Mesh</category><category>silverlight</category><category>Windows Live Mesh</category></item><item><title>Line Rider Goes Silverlight</title><description>&lt;img src="http://on10.net/Link/4f19eb04-2965-4696-a5d8-94a816b9872a/" border="0" /&gt;Have you heard of &lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider &lt;a href="http://linerider.com/play-line-rider-online"&gt;here&lt;/a&gt;.&lt;img src="http://on10.net/22907/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</comments><itunes:summary>Have you heard of Line Rider? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider here.</itunes:summary><link>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</link><pubDate>Sun, 06 Jul 2008 04:21:00 GMT</pubDate><guid isPermaLink="true">http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/</guid><evnet:views>9218</evnet:views><evnet:viewtrackingurl>http://on10.net/22907/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Have you heard of &lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;? This game, or “toy” as it’s often called, was originally created back in 2006 as a fun little time-waster that simulated physics through the simple act of of drawing a line with your mouse on the screen. The object of the game is to draw one or more lines on the screen which a boy on his sled can “ride” after you push play. The line needs to be smooth or the boy will fall off his sled. Beyond that, there’s really no goal to be accomplished. Nevertheless, the addictive game became an internet hit and was featured by sites like Yahoo and Time Magazine. Recently, inXile Entertainment, the company that gained the rights to the game back in ‘06, made the decision to move the internet version of the game from Flash to Silverlight, which means that there’s now more consistent frame rate during playback that provides a faster, smoother ride. Want to check it out? You can waste a little time yourself by visiting the new web version of Line Rider &lt;a href="http://linerider.com/play-line-rider-online"&gt;here&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://on10.net/Link/5d222214-a2eb-4e7c-8802-dcba1abb2331/" height="240" width="320" /><media:thumbnail url="http://on10.net/Link/4f19eb04-2965-4696-a5d8-94a816b9872a/" height="64" width="85" /><dc:creator>sarahintampa</dc:creator><itunes:author>sarahintampa</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://on10.net/blogs/sarahintampa/Line-Rider-Goes-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://on10.net/22907/Trackback.aspx</trackback:ping><category>game</category><category>silverlight</category></item></channel></rss>